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mirror of https://github.com/godotengine/godot synced 2024-07-08 21:00:44 +00:00
godot/modules/gdscript/gdscript_byte_codegen.cpp
George Marques 7ca038effa
GDScript: Perform validated calls with static methods
When the types are validated at compile time, this type of call runs
faster. It is already used for instance methods, this adds this
optimization to native static methods as well.
2024-04-25 21:19:40 -03:00

1833 lines
67 KiB
C++

/**************************************************************************/
/* gdscript_byte_codegen.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gdscript_byte_codegen.h"
#include "gdscript.h"
#include "core/debugger/engine_debugger.h"
uint32_t GDScriptByteCodeGenerator::add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) {
function->_argument_count++;
function->argument_types.push_back(p_type);
if (p_is_optional) {
function->_default_arg_count++;
}
return add_local(p_name, p_type);
}
uint32_t GDScriptByteCodeGenerator::add_local(const StringName &p_name, const GDScriptDataType &p_type) {
int stack_pos = locals.size() + GDScriptFunction::FIXED_ADDRESSES_MAX;
locals.push_back(StackSlot(p_type.builtin_type, p_type.can_contain_object()));
add_stack_identifier(p_name, stack_pos);
return stack_pos;
}
uint32_t GDScriptByteCodeGenerator::add_local_constant(const StringName &p_name, const Variant &p_constant) {
int index = add_or_get_constant(p_constant);
local_constants[p_name] = index;
return index;
}
uint32_t GDScriptByteCodeGenerator::add_or_get_constant(const Variant &p_constant) {
return get_constant_pos(p_constant);
}
uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) {
return get_name_map_pos(p_name);
}
uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type) {
Variant::Type temp_type = Variant::NIL;
if (p_type.has_type && p_type.kind == GDScriptDataType::BUILTIN) {
switch (p_type.builtin_type) {
case Variant::NIL:
case Variant::BOOL:
case Variant::INT:
case Variant::FLOAT:
case Variant::STRING:
case Variant::VECTOR2:
case Variant::VECTOR2I:
case Variant::RECT2:
case Variant::RECT2I:
case Variant::VECTOR3:
case Variant::VECTOR3I:
case Variant::TRANSFORM2D:
case Variant::VECTOR4:
case Variant::VECTOR4I:
case Variant::PLANE:
case Variant::QUATERNION:
case Variant::AABB:
case Variant::BASIS:
case Variant::TRANSFORM3D:
case Variant::PROJECTION:
case Variant::COLOR:
case Variant::STRING_NAME:
case Variant::NODE_PATH:
case Variant::RID:
case Variant::CALLABLE:
case Variant::SIGNAL:
temp_type = p_type.builtin_type;
break;
case Variant::OBJECT:
case Variant::DICTIONARY:
case Variant::ARRAY:
case Variant::PACKED_BYTE_ARRAY:
case Variant::PACKED_INT32_ARRAY:
case Variant::PACKED_INT64_ARRAY:
case Variant::PACKED_FLOAT32_ARRAY:
case Variant::PACKED_FLOAT64_ARRAY:
case Variant::PACKED_STRING_ARRAY:
case Variant::PACKED_VECTOR2_ARRAY:
case Variant::PACKED_VECTOR3_ARRAY:
case Variant::PACKED_COLOR_ARRAY:
case Variant::VARIANT_MAX:
// Arrays, dictionaries, and objects are reference counted, so we don't use the pool for them.
temp_type = Variant::NIL;
break;
}
}
if (!temporaries_pool.has(temp_type)) {
temporaries_pool[temp_type] = List<int>();
}
List<int> &pool = temporaries_pool[temp_type];
if (pool.is_empty()) {
StackSlot new_temp(temp_type, p_type.can_contain_object());
int idx = temporaries.size();
pool.push_back(idx);
temporaries.push_back(new_temp);
}
int slot = pool.front()->get();
pool.pop_front();
used_temporaries.push_back(slot);
return slot;
}
void GDScriptByteCodeGenerator::pop_temporary() {
ERR_FAIL_COND(used_temporaries.is_empty());
int slot_idx = used_temporaries.back()->get();
if (temporaries[slot_idx].can_contain_object) {
// Avoid keeping in the stack long-lived references to objects,
// which may prevent `RefCounted` objects from being freed.
// However, the cleanup will be performed an the end of the
// statement, to allow object references to survive chaining.
temporaries_pending_clear.insert(slot_idx);
}
temporaries_pool[temporaries[slot_idx].type].push_back(slot_idx);
used_temporaries.pop_back();
}
void GDScriptByteCodeGenerator::start_parameters() {
if (function->_default_arg_count > 0) {
append(GDScriptFunction::OPCODE_JUMP_TO_DEF_ARGUMENT);
function->default_arguments.push_back(opcodes.size());
}
}
void GDScriptByteCodeGenerator::end_parameters() {
function->default_arguments.reverse();
}
void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Variant p_rpc_config, const GDScriptDataType &p_return_type) {
function = memnew(GDScriptFunction);
debug_stack = EngineDebugger::is_active();
function->name = p_function_name;
function->_script = p_script;
function->source = p_script->get_script_path();
#ifdef DEBUG_ENABLED
function->func_cname = (String(function->source) + " - " + String(p_function_name)).utf8();
function->_func_cname = function->func_cname.get_data();
#endif
function->_static = p_static;
function->return_type = p_return_type;
function->rpc_config = p_rpc_config;
function->_argument_count = 0;
}
GDScriptFunction *GDScriptByteCodeGenerator::write_end() {
#ifdef DEBUG_ENABLED
if (!used_temporaries.is_empty()) {
ERR_PRINT("Non-zero temporary variables at end of function: " + itos(used_temporaries.size()));
}
#endif
append_opcode(GDScriptFunction::OPCODE_END);
for (int i = 0; i < temporaries.size(); i++) {
int stack_index = i + max_locals + GDScriptFunction::FIXED_ADDRESSES_MAX;
for (int j = 0; j < temporaries[i].bytecode_indices.size(); j++) {
opcodes.write[temporaries[i].bytecode_indices[j]] = stack_index | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
}
if (temporaries[i].type != Variant::NIL) {
function->temporary_slots[stack_index] = temporaries[i].type;
}
}
if (constant_map.size()) {
function->_constant_count = constant_map.size();
function->constants.resize(constant_map.size());
function->_constants_ptr = function->constants.ptrw();
for (const KeyValue<Variant, int> &K : constant_map) {
function->constants.write[K.value] = K.key;
}
} else {
function->_constants_ptr = nullptr;
function->_constant_count = 0;
}
if (name_map.size()) {
function->global_names.resize(name_map.size());
function->_global_names_ptr = &function->global_names[0];
for (const KeyValue<StringName, int> &E : name_map) {
function->global_names.write[E.value] = E.key;
}
function->_global_names_count = function->global_names.size();
} else {
function->_global_names_ptr = nullptr;
function->_global_names_count = 0;
}
if (opcodes.size()) {
function->code = opcodes;
function->_code_ptr = &function->code.write[0];
function->_code_size = opcodes.size();
} else {
function->_code_ptr = nullptr;
function->_code_size = 0;
}
if (function->default_arguments.size()) {
function->_default_arg_count = function->default_arguments.size() - 1;
function->_default_arg_ptr = &function->default_arguments[0];
} else {
function->_default_arg_count = 0;
function->_default_arg_ptr = nullptr;
}
if (operator_func_map.size()) {
function->operator_funcs.resize(operator_func_map.size());
function->_operator_funcs_count = function->operator_funcs.size();
function->_operator_funcs_ptr = function->operator_funcs.ptr();
for (const KeyValue<Variant::ValidatedOperatorEvaluator, int> &E : operator_func_map) {
function->operator_funcs.write[E.value] = E.key;
}
} else {
function->_operator_funcs_count = 0;
function->_operator_funcs_ptr = nullptr;
}
if (setters_map.size()) {
function->setters.resize(setters_map.size());
function->_setters_count = function->setters.size();
function->_setters_ptr = function->setters.ptr();
for (const KeyValue<Variant::ValidatedSetter, int> &E : setters_map) {
function->setters.write[E.value] = E.key;
}
} else {
function->_setters_count = 0;
function->_setters_ptr = nullptr;
}
if (getters_map.size()) {
function->getters.resize(getters_map.size());
function->_getters_count = function->getters.size();
function->_getters_ptr = function->getters.ptr();
for (const KeyValue<Variant::ValidatedGetter, int> &E : getters_map) {
function->getters.write[E.value] = E.key;
}
} else {
function->_getters_count = 0;
function->_getters_ptr = nullptr;
}
if (keyed_setters_map.size()) {
function->keyed_setters.resize(keyed_setters_map.size());
function->_keyed_setters_count = function->keyed_setters.size();
function->_keyed_setters_ptr = function->keyed_setters.ptr();
for (const KeyValue<Variant::ValidatedKeyedSetter, int> &E : keyed_setters_map) {
function->keyed_setters.write[E.value] = E.key;
}
} else {
function->_keyed_setters_count = 0;
function->_keyed_setters_ptr = nullptr;
}
if (keyed_getters_map.size()) {
function->keyed_getters.resize(keyed_getters_map.size());
function->_keyed_getters_count = function->keyed_getters.size();
function->_keyed_getters_ptr = function->keyed_getters.ptr();
for (const KeyValue<Variant::ValidatedKeyedGetter, int> &E : keyed_getters_map) {
function->keyed_getters.write[E.value] = E.key;
}
} else {
function->_keyed_getters_count = 0;
function->_keyed_getters_ptr = nullptr;
}
if (indexed_setters_map.size()) {
function->indexed_setters.resize(indexed_setters_map.size());
function->_indexed_setters_count = function->indexed_setters.size();
function->_indexed_setters_ptr = function->indexed_setters.ptr();
for (const KeyValue<Variant::ValidatedIndexedSetter, int> &E : indexed_setters_map) {
function->indexed_setters.write[E.value] = E.key;
}
} else {
function->_indexed_setters_count = 0;
function->_indexed_setters_ptr = nullptr;
}
if (indexed_getters_map.size()) {
function->indexed_getters.resize(indexed_getters_map.size());
function->_indexed_getters_count = function->indexed_getters.size();
function->_indexed_getters_ptr = function->indexed_getters.ptr();
for (const KeyValue<Variant::ValidatedIndexedGetter, int> &E : indexed_getters_map) {
function->indexed_getters.write[E.value] = E.key;
}
} else {
function->_indexed_getters_count = 0;
function->_indexed_getters_ptr = nullptr;
}
if (builtin_method_map.size()) {
function->builtin_methods.resize(builtin_method_map.size());
function->_builtin_methods_ptr = function->builtin_methods.ptr();
function->_builtin_methods_count = builtin_method_map.size();
for (const KeyValue<Variant::ValidatedBuiltInMethod, int> &E : builtin_method_map) {
function->builtin_methods.write[E.value] = E.key;
}
} else {
function->_builtin_methods_ptr = nullptr;
function->_builtin_methods_count = 0;
}
if (constructors_map.size()) {
function->constructors.resize(constructors_map.size());
function->_constructors_ptr = function->constructors.ptr();
function->_constructors_count = constructors_map.size();
for (const KeyValue<Variant::ValidatedConstructor, int> &E : constructors_map) {
function->constructors.write[E.value] = E.key;
}
} else {
function->_constructors_ptr = nullptr;
function->_constructors_count = 0;
}
if (utilities_map.size()) {
function->utilities.resize(utilities_map.size());
function->_utilities_ptr = function->utilities.ptr();
function->_utilities_count = utilities_map.size();
for (const KeyValue<Variant::ValidatedUtilityFunction, int> &E : utilities_map) {
function->utilities.write[E.value] = E.key;
}
} else {
function->_utilities_ptr = nullptr;
function->_utilities_count = 0;
}
if (gds_utilities_map.size()) {
function->gds_utilities.resize(gds_utilities_map.size());
function->_gds_utilities_ptr = function->gds_utilities.ptr();
function->_gds_utilities_count = gds_utilities_map.size();
for (const KeyValue<GDScriptUtilityFunctions::FunctionPtr, int> &E : gds_utilities_map) {
function->gds_utilities.write[E.value] = E.key;
}
} else {
function->_gds_utilities_ptr = nullptr;
function->_gds_utilities_count = 0;
}
if (method_bind_map.size()) {
function->methods.resize(method_bind_map.size());
function->_methods_ptr = function->methods.ptrw();
function->_methods_count = method_bind_map.size();
for (const KeyValue<MethodBind *, int> &E : method_bind_map) {
function->methods.write[E.value] = E.key;
}
} else {
function->_methods_ptr = nullptr;
function->_methods_count = 0;
}
if (lambdas_map.size()) {
function->lambdas.resize(lambdas_map.size());
function->_lambdas_ptr = function->lambdas.ptrw();
function->_lambdas_count = lambdas_map.size();
for (const KeyValue<GDScriptFunction *, int> &E : lambdas_map) {
function->lambdas.write[E.value] = E.key;
}
} else {
function->_lambdas_ptr = nullptr;
function->_lambdas_count = 0;
}
if (debug_stack) {
function->stack_debug = stack_debug;
}
function->_stack_size = GDScriptFunction::FIXED_ADDRESSES_MAX + max_locals + temporaries.size();
function->_instruction_args_size = instr_args_max;
#ifdef DEBUG_ENABLED
function->operator_names = operator_names;
function->setter_names = setter_names;
function->getter_names = getter_names;
function->builtin_methods_names = builtin_methods_names;
function->constructors_names = constructors_names;
function->utilities_names = utilities_names;
function->gds_utilities_names = gds_utilities_names;
#endif
ended = true;
return function;
}
#ifdef DEBUG_ENABLED
void GDScriptByteCodeGenerator::set_signature(const String &p_signature) {
function->profile.signature = p_signature;
}
#endif
void GDScriptByteCodeGenerator::set_initial_line(int p_line) {
function->_initial_line = p_line;
}
#define HAS_BUILTIN_TYPE(m_var) \
(m_var.type.has_type && m_var.type.kind == GDScriptDataType::BUILTIN)
#define IS_BUILTIN_TYPE(m_var, m_type) \
(m_var.type.has_type && m_var.type.kind == GDScriptDataType::BUILTIN && m_var.type.builtin_type == m_type && m_type != Variant::NIL)
void GDScriptByteCodeGenerator::write_type_adjust(const Address &p_target, Variant::Type p_new_type) {
switch (p_new_type) {
case Variant::BOOL:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_BOOL);
break;
case Variant::INT:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_INT);
break;
case Variant::FLOAT:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_FLOAT);
break;
case Variant::STRING:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_STRING);
break;
case Variant::VECTOR2:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR2);
break;
case Variant::VECTOR2I:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR2I);
break;
case Variant::RECT2:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_RECT2);
break;
case Variant::RECT2I:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_RECT2I);
break;
case Variant::VECTOR3:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3);
break;
case Variant::VECTOR3I:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3I);
break;
case Variant::TRANSFORM2D:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_TRANSFORM2D);
break;
case Variant::VECTOR4:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3);
break;
case Variant::VECTOR4I:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3I);
break;
case Variant::PLANE:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PLANE);
break;
case Variant::QUATERNION:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_QUATERNION);
break;
case Variant::AABB:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_AABB);
break;
case Variant::BASIS:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_BASIS);
break;
case Variant::TRANSFORM3D:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_TRANSFORM3D);
break;
case Variant::PROJECTION:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PROJECTION);
break;
case Variant::COLOR:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_COLOR);
break;
case Variant::STRING_NAME:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_STRING_NAME);
break;
case Variant::NODE_PATH:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_NODE_PATH);
break;
case Variant::RID:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_RID);
break;
case Variant::OBJECT:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_OBJECT);
break;
case Variant::CALLABLE:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_CALLABLE);
break;
case Variant::SIGNAL:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_SIGNAL);
break;
case Variant::DICTIONARY:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_DICTIONARY);
break;
case Variant::ARRAY:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_ARRAY);
break;
case Variant::PACKED_BYTE_ARRAY:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY);
break;
case Variant::PACKED_INT32_ARRAY:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY);
break;
case Variant::PACKED_INT64_ARRAY:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY);
break;
case Variant::PACKED_FLOAT32_ARRAY:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY);
break;
case Variant::PACKED_FLOAT64_ARRAY:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY);
break;
case Variant::PACKED_STRING_ARRAY:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY);
break;
case Variant::PACKED_VECTOR2_ARRAY:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY);
break;
case Variant::PACKED_VECTOR3_ARRAY:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY);
break;
case Variant::PACKED_COLOR_ARRAY:
append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY);
break;
case Variant::NIL:
case Variant::VARIANT_MAX:
return;
}
append(p_target);
}
void GDScriptByteCodeGenerator::write_unary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand) {
if (HAS_BUILTIN_TYPE(p_left_operand)) {
// Gather specific operator.
Variant::ValidatedOperatorEvaluator op_func = Variant::get_validated_operator_evaluator(p_operator, p_left_operand.type.builtin_type, Variant::NIL);
append_opcode(GDScriptFunction::OPCODE_OPERATOR_VALIDATED);
append(p_left_operand);
append(Address());
append(p_target);
append(op_func);
#ifdef DEBUG_ENABLED
add_debug_name(operator_names, get_operation_pos(op_func), Variant::get_operator_name(p_operator));
#endif
return;
}
// No specific types, perform variant evaluation.
append_opcode(GDScriptFunction::OPCODE_OPERATOR);
append(p_left_operand);
append(Address());
append(p_target);
append(p_operator);
append(0); // Signature storage.
append(0); // Return type storage.
constexpr int _pointer_size = sizeof(Variant::ValidatedOperatorEvaluator) / sizeof(*(opcodes.ptr()));
for (int i = 0; i < _pointer_size; i++) {
append(0); // Space for function pointer.
}
}
void GDScriptByteCodeGenerator::write_binary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) {
// Avoid validated evaluator for modulo and division when operands are int, since there's no check for division by zero.
if (HAS_BUILTIN_TYPE(p_left_operand) && HAS_BUILTIN_TYPE(p_right_operand) && ((p_operator != Variant::OP_DIVIDE && p_operator != Variant::OP_MODULE) || p_left_operand.type.builtin_type != Variant::INT || p_right_operand.type.builtin_type != Variant::INT)) {
if (p_target.mode == Address::TEMPORARY) {
Variant::Type result_type = Variant::get_operator_return_type(p_operator, p_left_operand.type.builtin_type, p_right_operand.type.builtin_type);
Variant::Type temp_type = temporaries[p_target.address].type;
if (result_type != temp_type) {
write_type_adjust(p_target, result_type);
}
}
// Gather specific operator.
Variant::ValidatedOperatorEvaluator op_func = Variant::get_validated_operator_evaluator(p_operator, p_left_operand.type.builtin_type, p_right_operand.type.builtin_type);
append_opcode(GDScriptFunction::OPCODE_OPERATOR_VALIDATED);
append(p_left_operand);
append(p_right_operand);
append(p_target);
append(op_func);
#ifdef DEBUG_ENABLED
add_debug_name(operator_names, get_operation_pos(op_func), Variant::get_operator_name(p_operator));
#endif
return;
}
// No specific types, perform variant evaluation.
append_opcode(GDScriptFunction::OPCODE_OPERATOR);
append(p_left_operand);
append(p_right_operand);
append(p_target);
append(p_operator);
append(0); // Signature storage.
append(0); // Return type storage.
constexpr int _pointer_size = sizeof(Variant::ValidatedOperatorEvaluator) / sizeof(*(opcodes.ptr()));
for (int i = 0; i < _pointer_size; i++) {
append(0); // Space for function pointer.
}
}
void GDScriptByteCodeGenerator::write_type_test(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) {
switch (p_type.kind) {
case GDScriptDataType::BUILTIN: {
if (p_type.builtin_type == Variant::ARRAY && p_type.has_container_element_type(0)) {
const GDScriptDataType &element_type = p_type.get_container_element_type(0);
append_opcode(GDScriptFunction::OPCODE_TYPE_TEST_ARRAY);
append(p_target);
append(p_source);
append(get_constant_pos(element_type.script_type) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS));
append(element_type.builtin_type);
append(element_type.native_type);
} else {
append_opcode(GDScriptFunction::OPCODE_TYPE_TEST_BUILTIN);
append(p_target);
append(p_source);
append(p_type.builtin_type);
}
} break;
case GDScriptDataType::NATIVE: {
append_opcode(GDScriptFunction::OPCODE_TYPE_TEST_NATIVE);
append(p_target);
append(p_source);
append(p_type.native_type);
} break;
case GDScriptDataType::SCRIPT:
case GDScriptDataType::GDSCRIPT: {
const Variant &script = p_type.script_type;
append_opcode(GDScriptFunction::OPCODE_TYPE_TEST_SCRIPT);
append(p_target);
append(p_source);
append(get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS));
} break;
default: {
ERR_PRINT("Compiler bug: unresolved type in type test.");
append_opcode(GDScriptFunction::OPCODE_ASSIGN_FALSE);
append(p_target);
}
}
}
void GDScriptByteCodeGenerator::write_and_left_operand(const Address &p_left_operand) {
append_opcode(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_left_operand);
logic_op_jump_pos1.push_back(opcodes.size());
append(0); // Jump target, will be patched.
}
void GDScriptByteCodeGenerator::write_and_right_operand(const Address &p_right_operand) {
append_opcode(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_right_operand);
logic_op_jump_pos2.push_back(opcodes.size());
append(0); // Jump target, will be patched.
}
void GDScriptByteCodeGenerator::write_end_and(const Address &p_target) {
// If here means both operands are true.
append_opcode(GDScriptFunction::OPCODE_ASSIGN_TRUE);
append(p_target);
// Jump away from the fail condition.
append_opcode(GDScriptFunction::OPCODE_JUMP);
append(opcodes.size() + 3);
// Here it means one of operands is false.
patch_jump(logic_op_jump_pos1.back()->get());
patch_jump(logic_op_jump_pos2.back()->get());
logic_op_jump_pos1.pop_back();
logic_op_jump_pos2.pop_back();
append_opcode(GDScriptFunction::OPCODE_ASSIGN_FALSE);
append(p_target);
}
void GDScriptByteCodeGenerator::write_or_left_operand(const Address &p_left_operand) {
append_opcode(GDScriptFunction::OPCODE_JUMP_IF);
append(p_left_operand);
logic_op_jump_pos1.push_back(opcodes.size());
append(0); // Jump target, will be patched.
}
void GDScriptByteCodeGenerator::write_or_right_operand(const Address &p_right_operand) {
append_opcode(GDScriptFunction::OPCODE_JUMP_IF);
append(p_right_operand);
logic_op_jump_pos2.push_back(opcodes.size());
append(0); // Jump target, will be patched.
}
void GDScriptByteCodeGenerator::write_end_or(const Address &p_target) {
// If here means both operands are false.
append_opcode(GDScriptFunction::OPCODE_ASSIGN_FALSE);
append(p_target);
// Jump away from the success condition.
append_opcode(GDScriptFunction::OPCODE_JUMP);
append(opcodes.size() + 3);
// Here it means one of operands is true.
patch_jump(logic_op_jump_pos1.back()->get());
patch_jump(logic_op_jump_pos2.back()->get());
logic_op_jump_pos1.pop_back();
logic_op_jump_pos2.pop_back();
append_opcode(GDScriptFunction::OPCODE_ASSIGN_TRUE);
append(p_target);
}
void GDScriptByteCodeGenerator::write_start_ternary(const Address &p_target) {
ternary_result.push_back(p_target);
}
void GDScriptByteCodeGenerator::write_ternary_condition(const Address &p_condition) {
append_opcode(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_condition);
ternary_jump_fail_pos.push_back(opcodes.size());
append(0); // Jump target, will be patched.
}
void GDScriptByteCodeGenerator::write_ternary_true_expr(const Address &p_expr) {
append_opcode(GDScriptFunction::OPCODE_ASSIGN);
append(ternary_result.back()->get());
append(p_expr);
// Jump away from the false path.
append_opcode(GDScriptFunction::OPCODE_JUMP);
ternary_jump_skip_pos.push_back(opcodes.size());
append(0);
// Fail must jump here.
patch_jump(ternary_jump_fail_pos.back()->get());
ternary_jump_fail_pos.pop_back();
}
void GDScriptByteCodeGenerator::write_ternary_false_expr(const Address &p_expr) {
append_opcode(GDScriptFunction::OPCODE_ASSIGN);
append(ternary_result.back()->get());
append(p_expr);
}
void GDScriptByteCodeGenerator::write_end_ternary() {
patch_jump(ternary_jump_skip_pos.back()->get());
ternary_jump_skip_pos.pop_back();
ternary_result.pop_back();
}
void GDScriptByteCodeGenerator::write_set(const Address &p_target, const Address &p_index, const Address &p_source) {
if (HAS_BUILTIN_TYPE(p_target)) {
if (IS_BUILTIN_TYPE(p_index, Variant::INT) && Variant::get_member_validated_indexed_setter(p_target.type.builtin_type) &&
IS_BUILTIN_TYPE(p_source, Variant::get_indexed_element_type(p_target.type.builtin_type))) {
// Use indexed setter instead.
Variant::ValidatedIndexedSetter setter = Variant::get_member_validated_indexed_setter(p_target.type.builtin_type);
append_opcode(GDScriptFunction::OPCODE_SET_INDEXED_VALIDATED);
append(p_target);
append(p_index);
append(p_source);
append(setter);
return;
} else if (Variant::get_member_validated_keyed_setter(p_target.type.builtin_type)) {
Variant::ValidatedKeyedSetter setter = Variant::get_member_validated_keyed_setter(p_target.type.builtin_type);
append_opcode(GDScriptFunction::OPCODE_SET_KEYED_VALIDATED);
append(p_target);
append(p_index);
append(p_source);
append(setter);
return;
}
}
append_opcode(GDScriptFunction::OPCODE_SET_KEYED);
append(p_target);
append(p_index);
append(p_source);
}
void GDScriptByteCodeGenerator::write_get(const Address &p_target, const Address &p_index, const Address &p_source) {
if (HAS_BUILTIN_TYPE(p_source)) {
if (IS_BUILTIN_TYPE(p_index, Variant::INT) && Variant::get_member_validated_indexed_getter(p_source.type.builtin_type)) {
// Use indexed getter instead.
Variant::ValidatedIndexedGetter getter = Variant::get_member_validated_indexed_getter(p_source.type.builtin_type);
append_opcode(GDScriptFunction::OPCODE_GET_INDEXED_VALIDATED);
append(p_source);
append(p_index);
append(p_target);
append(getter);
return;
} else if (Variant::get_member_validated_keyed_getter(p_source.type.builtin_type)) {
Variant::ValidatedKeyedGetter getter = Variant::get_member_validated_keyed_getter(p_source.type.builtin_type);
append_opcode(GDScriptFunction::OPCODE_GET_KEYED_VALIDATED);
append(p_source);
append(p_index);
append(p_target);
append(getter);
return;
}
}
append_opcode(GDScriptFunction::OPCODE_GET_KEYED);
append(p_source);
append(p_index);
append(p_target);
}
void GDScriptByteCodeGenerator::write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) {
if (HAS_BUILTIN_TYPE(p_target) && Variant::get_member_validated_setter(p_target.type.builtin_type, p_name) &&
IS_BUILTIN_TYPE(p_source, Variant::get_member_type(p_target.type.builtin_type, p_name))) {
Variant::ValidatedSetter setter = Variant::get_member_validated_setter(p_target.type.builtin_type, p_name);
append_opcode(GDScriptFunction::OPCODE_SET_NAMED_VALIDATED);
append(p_target);
append(p_source);
append(setter);
#ifdef DEBUG_ENABLED
add_debug_name(setter_names, get_setter_pos(setter), p_name);
#endif
return;
}
append_opcode(GDScriptFunction::OPCODE_SET_NAMED);
append(p_target);
append(p_source);
append(p_name);
}
void GDScriptByteCodeGenerator::write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) {
if (HAS_BUILTIN_TYPE(p_source) && Variant::get_member_validated_getter(p_source.type.builtin_type, p_name)) {
Variant::ValidatedGetter getter = Variant::get_member_validated_getter(p_source.type.builtin_type, p_name);
append_opcode(GDScriptFunction::OPCODE_GET_NAMED_VALIDATED);
append(p_source);
append(p_target);
append(getter);
#ifdef DEBUG_ENABLED
add_debug_name(getter_names, get_getter_pos(getter), p_name);
#endif
return;
}
append_opcode(GDScriptFunction::OPCODE_GET_NAMED);
append(p_source);
append(p_target);
append(p_name);
}
void GDScriptByteCodeGenerator::write_set_member(const Address &p_value, const StringName &p_name) {
append_opcode(GDScriptFunction::OPCODE_SET_MEMBER);
append(p_value);
append(p_name);
}
void GDScriptByteCodeGenerator::write_get_member(const Address &p_target, const StringName &p_name) {
append_opcode(GDScriptFunction::OPCODE_GET_MEMBER);
append(p_target);
append(p_name);
}
void GDScriptByteCodeGenerator::write_set_static_variable(const Address &p_value, const Address &p_class, int p_index) {
append_opcode(GDScriptFunction::OPCODE_SET_STATIC_VARIABLE);
append(p_value);
append(p_class);
append(p_index);
}
void GDScriptByteCodeGenerator::write_get_static_variable(const Address &p_target, const Address &p_class, int p_index) {
append_opcode(GDScriptFunction::OPCODE_GET_STATIC_VARIABLE);
append(p_target);
append(p_class);
append(p_index);
}
void GDScriptByteCodeGenerator::write_assign_with_conversion(const Address &p_target, const Address &p_source) {
switch (p_target.type.kind) {
case GDScriptDataType::BUILTIN: {
if (p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type(0)) {
const GDScriptDataType &element_type = p_target.type.get_container_element_type(0);
append_opcode(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY);
append(p_target);
append(p_source);
append(get_constant_pos(element_type.script_type) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS));
append(element_type.builtin_type);
append(element_type.native_type);
} else {
append_opcode(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN);
append(p_target);
append(p_source);
append(p_target.type.builtin_type);
}
} break;
case GDScriptDataType::NATIVE: {
int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type];
Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx];
class_idx = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
append_opcode(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE);
append(p_target);
append(p_source);
append(class_idx);
} break;
case GDScriptDataType::SCRIPT:
case GDScriptDataType::GDSCRIPT: {
Variant script = p_target.type.script_type;
int idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
append_opcode(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT);
append(p_target);
append(p_source);
append(idx);
} break;
default: {
ERR_PRINT("Compiler bug: unresolved assign.");
// Shouldn't get here, but fail-safe to a regular assignment
append_opcode(GDScriptFunction::OPCODE_ASSIGN);
append(p_target);
append(p_source);
}
}
}
void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Address &p_source) {
if (p_target.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type(0)) {
const GDScriptDataType &element_type = p_target.type.get_container_element_type(0);
append_opcode(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY);
append(p_target);
append(p_source);
append(get_constant_pos(element_type.script_type) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS));
append(element_type.builtin_type);
append(element_type.native_type);
} else if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) {
// Need conversion.
append_opcode(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN);
append(p_target);
append(p_source);
append(p_target.type.builtin_type);
} else {
append_opcode(GDScriptFunction::OPCODE_ASSIGN);
append(p_target);
append(p_source);
}
}
void GDScriptByteCodeGenerator::write_assign_null(const Address &p_target) {
append_opcode(GDScriptFunction::OPCODE_ASSIGN_NULL);
append(p_target);
}
void GDScriptByteCodeGenerator::write_assign_true(const Address &p_target) {
append_opcode(GDScriptFunction::OPCODE_ASSIGN_TRUE);
append(p_target);
}
void GDScriptByteCodeGenerator::write_assign_false(const Address &p_target) {
append_opcode(GDScriptFunction::OPCODE_ASSIGN_FALSE);
append(p_target);
}
void GDScriptByteCodeGenerator::write_assign_default_parameter(const Address &p_dst, const Address &p_src, bool p_use_conversion) {
if (p_use_conversion) {
write_assign_with_conversion(p_dst, p_src);
} else {
write_assign(p_dst, p_src);
}
function->default_arguments.push_back(opcodes.size());
}
void GDScriptByteCodeGenerator::write_store_global(const Address &p_dst, int p_global_index) {
append_opcode(GDScriptFunction::OPCODE_STORE_GLOBAL);
append(p_dst);
append(p_global_index);
}
void GDScriptByteCodeGenerator::write_store_named_global(const Address &p_dst, const StringName &p_global) {
append_opcode(GDScriptFunction::OPCODE_STORE_NAMED_GLOBAL);
append(p_dst);
append(p_global);
}
void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) {
int index = 0;
switch (p_type.kind) {
case GDScriptDataType::BUILTIN: {
append_opcode(GDScriptFunction::OPCODE_CAST_TO_BUILTIN);
index = p_type.builtin_type;
} break;
case GDScriptDataType::NATIVE: {
int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_type.native_type];
Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx];
append_opcode(GDScriptFunction::OPCODE_CAST_TO_NATIVE);
index = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
} break;
case GDScriptDataType::SCRIPT:
case GDScriptDataType::GDSCRIPT: {
Variant script = p_type.script_type;
int idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
append_opcode(GDScriptFunction::OPCODE_CAST_TO_SCRIPT);
index = idx;
} break;
default: {
return;
}
}
append(p_source);
append(p_target);
append(index);
}
GDScriptByteCodeGenerator::CallTarget GDScriptByteCodeGenerator::get_call_target(const GDScriptCodeGenerator::Address &p_target, Variant::Type p_type) {
if (p_target.mode == Address::NIL) {
GDScriptDataType type;
if (p_type != Variant::NIL) {
type.has_type = true;
type.kind = GDScriptDataType::BUILTIN;
type.builtin_type = p_type;
}
uint32_t addr = add_temporary(type);
return CallTarget(Address(Address::TEMPORARY, addr, type), true, this);
} else {
return CallTarget(p_target, false, this);
}
}
void GDScriptByteCodeGenerator::write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {
append_opcode_and_argcount(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_base);
CallTarget ct = get_call_target(p_target);
append(ct.target);
append(p_arguments.size());
append(p_function_name);
ct.cleanup();
}
void GDScriptByteCodeGenerator::write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) {
append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_SELF_BASE, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
CallTarget ct = get_call_target(p_target);
append(ct.target);
append(p_arguments.size());
append(p_function_name);
ct.cleanup();
}
void GDScriptByteCodeGenerator::write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {
append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_ASYNC, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_base);
CallTarget ct = get_call_target(p_target);
append(ct.target);
append(p_arguments.size());
append(p_function_name);
ct.cleanup();
}
void GDScriptByteCodeGenerator::write_call_gdscript_utility(const Address &p_target, const StringName &p_function, const Vector<Address> &p_arguments) {
append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_GDSCRIPT_UTILITY, 1 + p_arguments.size());
GDScriptUtilityFunctions::FunctionPtr gds_function = GDScriptUtilityFunctions::get_function(p_function);
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
CallTarget ct = get_call_target(p_target);
append(ct.target);
append(p_arguments.size());
append(gds_function);
ct.cleanup();
#ifdef DEBUG_ENABLED
add_debug_name(gds_utilities_names, get_gds_utility_pos(gds_function), p_function);
#endif
}
void GDScriptByteCodeGenerator::write_call_utility(const Address &p_target, const StringName &p_function, const Vector<Address> &p_arguments) {
bool is_validated = true;
if (Variant::is_utility_function_vararg(p_function)) {
is_validated = false; // Vararg needs runtime checks, can't use validated call.
} else if (p_arguments.size() == Variant::get_utility_function_argument_count(p_function)) {
bool all_types_exact = true;
for (int i = 0; i < p_arguments.size(); i++) {
if (!IS_BUILTIN_TYPE(p_arguments[i], Variant::get_utility_function_argument_type(p_function, i))) {
all_types_exact = false;
break;
}
}
is_validated = all_types_exact;
}
if (is_validated) {
Variant::Type result_type = Variant::has_utility_function_return_value(p_function) ? Variant::get_utility_function_return_type(p_function) : Variant::NIL;
CallTarget ct = get_call_target(p_target, result_type);
Variant::Type temp_type = temporaries[ct.target.address].type;
if (result_type != temp_type) {
write_type_adjust(ct.target, result_type);
}
append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_UTILITY_VALIDATED, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(ct.target);
append(p_arguments.size());
append(Variant::get_validated_utility_function(p_function));
ct.cleanup();
#ifdef DEBUG_ENABLED
add_debug_name(utilities_names, get_utility_pos(Variant::get_validated_utility_function(p_function)), p_function);
#endif
} else {
append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_UTILITY, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
CallTarget ct = get_call_target(p_target);
append(ct.target);
append(p_arguments.size());
append(p_function);
ct.cleanup();
}
}
void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, bool p_is_static, const Vector<Address> &p_arguments) {
bool is_validated = false;
// Check if all types are correct.
if (Variant::is_builtin_method_vararg(p_type, p_method)) {
is_validated = false; // Vararg needs runtime checks, can't use validated call.
} else if (p_arguments.size() == Variant::get_builtin_method_argument_count(p_type, p_method)) {
bool all_types_exact = true;
for (int i = 0; i < p_arguments.size(); i++) {
if (!IS_BUILTIN_TYPE(p_arguments[i], Variant::get_builtin_method_argument_type(p_type, p_method, i))) {
all_types_exact = false;
break;
}
}
is_validated = all_types_exact;
}
if (!is_validated) {
// Perform regular call.
if (p_is_static) {
append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_BUILTIN_STATIC, p_arguments.size() + 1);
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
CallTarget ct = get_call_target(p_target);
append(ct.target);
append(p_type);
append(p_method);
append(p_arguments.size());
ct.cleanup();
} else {
write_call(p_target, p_base, p_method, p_arguments);
}
return;
}
Variant::Type result_type = Variant::get_builtin_method_return_type(p_type, p_method);
CallTarget ct = get_call_target(p_target, result_type);
Variant::Type temp_type = temporaries[ct.target.address].type;
if (result_type != temp_type) {
write_type_adjust(ct.target, result_type);
}
append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_BUILTIN_TYPE_VALIDATED, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_base);
append(ct.target);
append(p_arguments.size());
append(Variant::get_validated_builtin_method(p_type, p_method));
ct.cleanup();
#ifdef DEBUG_ENABLED
add_debug_name(builtin_methods_names, get_builtin_method_pos(Variant::get_validated_builtin_method(p_type, p_method)), p_method);
#endif
}
void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) {
write_call_builtin_type(p_target, p_base, p_type, p_method, false, p_arguments);
}
void GDScriptByteCodeGenerator::write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) {
write_call_builtin_type(p_target, Address(), p_type, p_method, true, p_arguments);
}
void GDScriptByteCodeGenerator::write_call_native_static(const Address &p_target, const StringName &p_class, const StringName &p_method, const Vector<Address> &p_arguments) {
MethodBind *method = ClassDB::get_method(p_class, p_method);
// Perform regular call.
append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_NATIVE_STATIC, p_arguments.size() + 1);
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
CallTarget ct = get_call_target(p_target);
append(ct.target);
append(method);
append(p_arguments.size());
ct.cleanup();
return;
}
void GDScriptByteCodeGenerator::write_call_native_static_validated(const GDScriptCodeGenerator::Address &p_target, MethodBind *p_method, const Vector<GDScriptCodeGenerator::Address> &p_arguments) {
Variant::Type return_type = Variant::NIL;
bool has_return = p_method->has_return();
if (has_return) {
PropertyInfo return_info = p_method->get_return_info();
return_type = return_info.type;
}
CallTarget ct = get_call_target(p_target, return_type);
if (has_return) {
Variant::Type temp_type = temporaries[ct.target.address].type;
if (temp_type != return_type) {
write_type_adjust(ct.target, return_type);
}
}
GDScriptFunction::Opcode code = p_method->has_return() ? GDScriptFunction::OPCODE_CALL_NATIVE_STATIC_VALIDATED_RETURN : GDScriptFunction::OPCODE_CALL_NATIVE_STATIC_VALIDATED_NO_RETURN;
append_opcode_and_argcount(code, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(ct.target);
append(p_arguments.size());
append(p_method);
ct.cleanup();
}
void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) {
append_opcode_and_argcount(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL_METHOD_BIND : GDScriptFunction::OPCODE_CALL_METHOD_BIND_RET, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
CallTarget ct = get_call_target(p_target);
append(p_base);
append(ct.target);
append(p_arguments.size());
append(p_method);
ct.cleanup();
}
void GDScriptByteCodeGenerator::write_call_method_bind_validated(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) {
Variant::Type return_type = Variant::NIL;
bool has_return = p_method->has_return();
if (has_return) {
PropertyInfo return_info = p_method->get_return_info();
return_type = return_info.type;
}
CallTarget ct = get_call_target(p_target, return_type);
if (has_return) {
Variant::Type temp_type = temporaries[ct.target.address].type;
if (temp_type != return_type) {
write_type_adjust(ct.target, return_type);
}
}
GDScriptFunction::Opcode code = p_method->has_return() ? GDScriptFunction::OPCODE_CALL_METHOD_BIND_VALIDATED_RETURN : GDScriptFunction::OPCODE_CALL_METHOD_BIND_VALIDATED_NO_RETURN;
append_opcode_and_argcount(code, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_base);
append(ct.target);
append(p_arguments.size());
append(p_method);
ct.cleanup();
}
void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) {
append_opcode_and_argcount(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
CallTarget ct = get_call_target(p_target);
append(ct.target);
append(p_arguments.size());
append(p_function_name);
ct.cleanup();
}
void GDScriptByteCodeGenerator::write_call_self_async(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) {
append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_ASYNC, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(GDScriptFunction::ADDR_SELF);
CallTarget ct = get_call_target(p_target);
append(ct.target);
append(p_arguments.size());
append(p_function_name);
ct.cleanup();
}
void GDScriptByteCodeGenerator::write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {
append_opcode_and_argcount(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_base);
CallTarget ct = get_call_target(p_target);
append(ct.target);
append(p_arguments.size());
append(p_function_name);
ct.cleanup();
}
void GDScriptByteCodeGenerator::write_lambda(const Address &p_target, GDScriptFunction *p_function, const Vector<Address> &p_captures, bool p_use_self) {
append_opcode_and_argcount(p_use_self ? GDScriptFunction::OPCODE_CREATE_SELF_LAMBDA : GDScriptFunction::OPCODE_CREATE_LAMBDA, 1 + p_captures.size());
for (int i = 0; i < p_captures.size(); i++) {
append(p_captures[i]);
}
CallTarget ct = get_call_target(p_target);
append(ct.target);
append(p_captures.size());
append(p_function);
ct.cleanup();
}
void GDScriptByteCodeGenerator::write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) {
// Try to find an appropriate constructor.
bool all_have_type = true;
Vector<Variant::Type> arg_types;
for (int i = 0; i < p_arguments.size(); i++) {
if (!HAS_BUILTIN_TYPE(p_arguments[i])) {
all_have_type = false;
break;
}
arg_types.push_back(p_arguments[i].type.builtin_type);
}
if (all_have_type) {
int valid_constructor = -1;
for (int i = 0; i < Variant::get_constructor_count(p_type); i++) {
if (Variant::get_constructor_argument_count(p_type, i) != p_arguments.size()) {
continue;
}
int types_correct = true;
for (int j = 0; j < arg_types.size(); j++) {
if (arg_types[j] != Variant::get_constructor_argument_type(p_type, i, j)) {
types_correct = false;
break;
}
}
if (types_correct) {
valid_constructor = i;
break;
}
}
if (valid_constructor >= 0) {
append_opcode_and_argcount(GDScriptFunction::OPCODE_CONSTRUCT_VALIDATED, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
CallTarget ct = get_call_target(p_target);
append(ct.target);
append(p_arguments.size());
append(Variant::get_validated_constructor(p_type, valid_constructor));
ct.cleanup();
#ifdef DEBUG_ENABLED
add_debug_name(constructors_names, get_constructor_pos(Variant::get_validated_constructor(p_type, valid_constructor)), Variant::get_type_name(p_type));
#endif
return;
}
}
append_opcode_and_argcount(GDScriptFunction::OPCODE_CONSTRUCT, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
CallTarget ct = get_call_target(p_target);
append(ct.target);
append(p_arguments.size());
append(p_type);
ct.cleanup();
}
void GDScriptByteCodeGenerator::write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) {
append_opcode_and_argcount(GDScriptFunction::OPCODE_CONSTRUCT_ARRAY, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
CallTarget ct = get_call_target(p_target);
append(ct.target);
append(p_arguments.size());
ct.cleanup();
}
void GDScriptByteCodeGenerator::write_construct_typed_array(const Address &p_target, const GDScriptDataType &p_element_type, const Vector<Address> &p_arguments) {
append_opcode_and_argcount(GDScriptFunction::OPCODE_CONSTRUCT_TYPED_ARRAY, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
CallTarget ct = get_call_target(p_target);
append(ct.target);
append(get_constant_pos(p_element_type.script_type) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS));
append(p_arguments.size());
append(p_element_type.builtin_type);
append(p_element_type.native_type);
ct.cleanup();
}
void GDScriptByteCodeGenerator::write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) {
append_opcode_and_argcount(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
CallTarget ct = get_call_target(p_target);
append(ct.target);
append(p_arguments.size() / 2); // This is number of key-value pairs, so only half of actual arguments.
ct.cleanup();
}
void GDScriptByteCodeGenerator::write_await(const Address &p_target, const Address &p_operand) {
append_opcode(GDScriptFunction::OPCODE_AWAIT);
append(p_operand);
append_opcode(GDScriptFunction::OPCODE_AWAIT_RESUME);
append(p_target);
}
void GDScriptByteCodeGenerator::write_if(const Address &p_condition) {
append_opcode(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_condition);
if_jmp_addrs.push_back(opcodes.size());
append(0); // Jump destination, will be patched.
}
void GDScriptByteCodeGenerator::write_else() {
append_opcode(GDScriptFunction::OPCODE_JUMP); // Jump from true if block;
int else_jmp_addr = opcodes.size();
append(0); // Jump destination, will be patched.
patch_jump(if_jmp_addrs.back()->get());
if_jmp_addrs.pop_back();
if_jmp_addrs.push_back(else_jmp_addr);
}
void GDScriptByteCodeGenerator::write_endif() {
patch_jump(if_jmp_addrs.back()->get());
if_jmp_addrs.pop_back();
}
void GDScriptByteCodeGenerator::write_jump_if_shared(const Address &p_value) {
append_opcode(GDScriptFunction::OPCODE_JUMP_IF_SHARED);
append(p_value);
if_jmp_addrs.push_back(opcodes.size());
append(0); // Jump destination, will be patched.
}
void GDScriptByteCodeGenerator::write_end_jump_if_shared() {
patch_jump(if_jmp_addrs.back()->get());
if_jmp_addrs.pop_back();
}
void GDScriptByteCodeGenerator::start_for(const GDScriptDataType &p_iterator_type, const GDScriptDataType &p_list_type) {
Address counter(Address::LOCAL_VARIABLE, add_local("@counter_pos", p_iterator_type), p_iterator_type);
Address container(Address::LOCAL_VARIABLE, add_local("@container_pos", p_list_type), p_list_type);
// Store state.
for_counter_variables.push_back(counter);
for_container_variables.push_back(container);
}
void GDScriptByteCodeGenerator::write_for_assignment(const Address &p_list) {
const Address &container = for_container_variables.back()->get();
// Assign container.
append_opcode(GDScriptFunction::OPCODE_ASSIGN);
append(container);
append(p_list);
}
void GDScriptByteCodeGenerator::write_for(const Address &p_variable, bool p_use_conversion) {
const Address &counter = for_counter_variables.back()->get();
const Address &container = for_container_variables.back()->get();
current_breaks_to_patch.push_back(List<int>());
GDScriptFunction::Opcode begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN;
GDScriptFunction::Opcode iterate_opcode = GDScriptFunction::OPCODE_ITERATE;
if (container.type.has_type) {
if (container.type.kind == GDScriptDataType::BUILTIN) {
switch (container.type.builtin_type) {
case Variant::INT:
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_INT;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_INT;
break;
case Variant::FLOAT:
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_FLOAT;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_FLOAT;
break;
case Variant::VECTOR2:
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_VECTOR2;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_VECTOR2;
break;
case Variant::VECTOR2I:
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_VECTOR2I;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_VECTOR2I;
break;
case Variant::VECTOR3:
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_VECTOR3;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_VECTOR3;
break;
case Variant::VECTOR3I:
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_VECTOR3I;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_VECTOR3I;
break;
case Variant::STRING:
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_STRING;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_STRING;
break;
case Variant::DICTIONARY:
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_DICTIONARY;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_DICTIONARY;
break;
case Variant::ARRAY:
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_ARRAY;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_ARRAY;
break;
case Variant::PACKED_BYTE_ARRAY:
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_BYTE_ARRAY;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_BYTE_ARRAY;
break;
case Variant::PACKED_INT32_ARRAY:
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_INT32_ARRAY;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_INT32_ARRAY;
break;
case Variant::PACKED_INT64_ARRAY:
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_INT64_ARRAY;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_INT64_ARRAY;
break;
case Variant::PACKED_FLOAT32_ARRAY:
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_FLOAT32_ARRAY;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_FLOAT32_ARRAY;
break;
case Variant::PACKED_FLOAT64_ARRAY:
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_FLOAT64_ARRAY;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_FLOAT64_ARRAY;
break;
case Variant::PACKED_STRING_ARRAY:
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_STRING_ARRAY;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_STRING_ARRAY;
break;
case Variant::PACKED_VECTOR2_ARRAY:
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_VECTOR2_ARRAY;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_VECTOR2_ARRAY;
break;
case Variant::PACKED_VECTOR3_ARRAY:
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_VECTOR3_ARRAY;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_VECTOR3_ARRAY;
break;
case Variant::PACKED_COLOR_ARRAY:
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_COLOR_ARRAY;
break;
default:
break;
}
} else {
begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_OBJECT;
iterate_opcode = GDScriptFunction::OPCODE_ITERATE_OBJECT;
}
}
Address temp;
if (p_use_conversion) {
temp = Address(Address::LOCAL_VARIABLE, add_local("@iterator_temp", GDScriptDataType()));
}
// Begin loop.
append_opcode(begin_opcode);
append(counter);
append(container);
append(p_use_conversion ? temp : p_variable);
for_jmp_addrs.push_back(opcodes.size());
append(0); // End of loop address, will be patched.
append_opcode(GDScriptFunction::OPCODE_JUMP);
append(opcodes.size() + 6); // Skip over 'continue' code.
// Next iteration.
int continue_addr = opcodes.size();
continue_addrs.push_back(continue_addr);
append_opcode(iterate_opcode);
append(counter);
append(container);
append(p_use_conversion ? temp : p_variable);
for_jmp_addrs.push_back(opcodes.size());
append(0); // Jump destination, will be patched.
if (p_use_conversion) {
write_assign_with_conversion(p_variable, temp);
if (p_variable.type.can_contain_object()) {
clear_address(temp); // Can contain `RefCounted`, so clear it.
}
}
}
void GDScriptByteCodeGenerator::write_endfor() {
// Jump back to loop check.
append_opcode(GDScriptFunction::OPCODE_JUMP);
append(continue_addrs.back()->get());
continue_addrs.pop_back();
// Patch end jumps (two of them).
for (int i = 0; i < 2; i++) {
patch_jump(for_jmp_addrs.back()->get());
for_jmp_addrs.pop_back();
}
// Patch break statements.
for (const int &E : current_breaks_to_patch.back()->get()) {
patch_jump(E);
}
current_breaks_to_patch.pop_back();
// Pop state.
for_counter_variables.pop_back();
for_container_variables.pop_back();
}
void GDScriptByteCodeGenerator::start_while_condition() {
current_breaks_to_patch.push_back(List<int>());
continue_addrs.push_back(opcodes.size());
}
void GDScriptByteCodeGenerator::write_while(const Address &p_condition) {
// Condition check.
append_opcode(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_condition);
while_jmp_addrs.push_back(opcodes.size());
append(0); // End of loop address, will be patched.
}
void GDScriptByteCodeGenerator::write_endwhile() {
// Jump back to loop check.
append_opcode(GDScriptFunction::OPCODE_JUMP);
append(continue_addrs.back()->get());
continue_addrs.pop_back();
// Patch end jump.
patch_jump(while_jmp_addrs.back()->get());
while_jmp_addrs.pop_back();
// Patch break statements.
for (const int &E : current_breaks_to_patch.back()->get()) {
patch_jump(E);
}
current_breaks_to_patch.pop_back();
}
void GDScriptByteCodeGenerator::write_break() {
append_opcode(GDScriptFunction::OPCODE_JUMP);
current_breaks_to_patch.back()->get().push_back(opcodes.size());
append(0);
}
void GDScriptByteCodeGenerator::write_continue() {
append_opcode(GDScriptFunction::OPCODE_JUMP);
append(continue_addrs.back()->get());
}
void GDScriptByteCodeGenerator::write_breakpoint() {
append_opcode(GDScriptFunction::OPCODE_BREAKPOINT);
}
void GDScriptByteCodeGenerator::write_newline(int p_line) {
append_opcode(GDScriptFunction::OPCODE_LINE);
append(p_line);
current_line = p_line;
}
void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) {
if (!function->return_type.has_type || p_return_value.type.has_type) {
// Either the function is untyped or the return value is also typed.
// If this is a typed function, then we need to check for potential conversions.
if (function->return_type.has_type) {
if (function->return_type.kind == GDScriptDataType::BUILTIN && function->return_type.builtin_type == Variant::ARRAY && function->return_type.has_container_element_type(0)) {
// Typed array.
const GDScriptDataType &element_type = function->return_type.get_container_element_type(0);
append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY);
append(p_return_value);
append(get_constant_pos(element_type.script_type) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS));
append(element_type.builtin_type);
append(element_type.native_type);
} else if (function->return_type.kind == GDScriptDataType::BUILTIN && p_return_value.type.kind == GDScriptDataType::BUILTIN && function->return_type.builtin_type != p_return_value.type.builtin_type) {
// Add conversion.
append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_BUILTIN);
append(p_return_value);
append(function->return_type.builtin_type);
} else {
// Just assign.
append_opcode(GDScriptFunction::OPCODE_RETURN);
append(p_return_value);
}
} else {
append_opcode(GDScriptFunction::OPCODE_RETURN);
append(p_return_value);
}
} else {
switch (function->return_type.kind) {
case GDScriptDataType::BUILTIN: {
if (function->return_type.builtin_type == Variant::ARRAY && function->return_type.has_container_element_type(0)) {
const GDScriptDataType &element_type = function->return_type.get_container_element_type(0);
append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY);
append(p_return_value);
append(get_constant_pos(element_type.script_type) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS));
append(element_type.builtin_type);
append(element_type.native_type);
} else {
append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_BUILTIN);
append(p_return_value);
append(function->return_type.builtin_type);
}
} break;
case GDScriptDataType::NATIVE: {
append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_NATIVE);
append(p_return_value);
int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[function->return_type.native_type];
Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx];
class_idx = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
append(class_idx);
} break;
case GDScriptDataType::GDSCRIPT:
case GDScriptDataType::SCRIPT: {
Variant script = function->return_type.script_type;
int script_idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_SCRIPT);
append(p_return_value);
append(script_idx);
} break;
default: {
ERR_PRINT("Compiler bug: unresolved return.");
// Shouldn't get here, but fail-safe to a regular return;
append_opcode(GDScriptFunction::OPCODE_RETURN);
append(p_return_value);
} break;
}
}
}
void GDScriptByteCodeGenerator::write_assert(const Address &p_test, const Address &p_message) {
append_opcode(GDScriptFunction::OPCODE_ASSERT);
append(p_test);
append(p_message);
}
void GDScriptByteCodeGenerator::start_block() {
push_stack_identifiers();
}
void GDScriptByteCodeGenerator::end_block() {
pop_stack_identifiers();
}
void GDScriptByteCodeGenerator::clear_temporaries() {
for (int slot_idx : temporaries_pending_clear) {
// The temporary may have been re-used as something else since it was added to the list.
// In that case, there's **no** need to clear it.
if (temporaries[slot_idx].can_contain_object) {
clear_address(Address(Address::TEMPORARY, slot_idx)); // Can contain `RefCounted`, so clear it.
}
}
temporaries_pending_clear.clear();
}
void GDScriptByteCodeGenerator::clear_address(const Address &p_address) {
// Do not check `is_local_dirty()` here! Always clear the address since the codegen doesn't track the compiler.
// Also, this method is used to initialize local variables of built-in types, since they cannot be `null`.
if (p_address.type.has_type && p_address.type.kind == GDScriptDataType::BUILTIN) {
switch (p_address.type.builtin_type) {
case Variant::BOOL:
write_assign_false(p_address);
break;
case Variant::ARRAY:
if (p_address.type.has_container_element_type(0)) {
write_construct_typed_array(p_address, p_address.type.get_container_element_type(0), Vector<GDScriptCodeGenerator::Address>());
} else {
write_construct(p_address, p_address.type.builtin_type, Vector<GDScriptCodeGenerator::Address>());
}
break;
case Variant::NIL:
case Variant::OBJECT:
write_assign_null(p_address);
break;
default:
write_construct(p_address, p_address.type.builtin_type, Vector<GDScriptCodeGenerator::Address>());
break;
}
} else {
write_assign_null(p_address);
}
if (p_address.mode == Address::LOCAL_VARIABLE) {
dirty_locals.erase(p_address.address);
}
}
// Returns `true` if the local has been re-used and not cleaned up with `clear_address()`.
bool GDScriptByteCodeGenerator::is_local_dirty(const Address &p_address) const {
ERR_FAIL_COND_V(p_address.mode != Address::LOCAL_VARIABLE, false);
return dirty_locals.has(p_address.address);
}
GDScriptByteCodeGenerator::~GDScriptByteCodeGenerator() {
if (!ended && function != nullptr) {
memdelete(function);
}
}