mirror of
https://github.com/godotengine/godot
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7c864d41c9
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag. - Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes). - Touch drag events now support accumulation. |
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.. | ||
default_controller_mappings.h | ||
gamecontrollerdb.txt | ||
godotcontrollerdb.txt | ||
input.cpp | ||
input.h | ||
input_builders.py | ||
input_enums.h | ||
input_event.cpp | ||
input_event.h | ||
input_map.cpp | ||
input_map.h | ||
SCsub |