godot/core/input
Pedro J. Estébanez 7c864d41c9 Improve input event accumulation
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag.
- Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes).
- Touch drag events now support accumulation.
2021-08-13 11:19:19 +02:00
..
default_controller_mappings.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-07-20 13:08:50 +02:00
godotcontrollerdb.txt [HTML5] Add 2 controllers to the godot database. 2021-07-17 23:51:48 +02:00
input.cpp Improve input event accumulation 2021-08-13 11:19:19 +02:00
input.h Improve input event accumulation 2021-08-13 11:19:19 +02:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_enums.h Move many input enums to their own file 2021-06-20 11:53:01 -04:00
input_event.cpp Improve input event accumulation 2021-08-13 11:19:19 +02:00
input_event.h Improve input event accumulation 2021-08-13 11:19:19 +02:00
input_map.cpp Fix action_get_events returning booleans instead of InputKey entries 2021-08-07 21:17:55 +02:00
input_map.h Print suggestions when requesting a nonexistent InputMap action 2021-04-18 02:38:42 +02:00
SCsub Remove unused Python imports. 2020-09-10 11:38:52 +01:00