mirror of
https://github.com/godotengine/godot
synced 2024-11-02 09:24:50 +00:00
99fe462452
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow) |
||
---|---|---|
.. | ||
api.cpp | ||
api.h | ||
java_class_wrapper.h | ||
jni_singleton.h |