mirror of
https://github.com/godotengine/godot
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153 lines
6.5 KiB
C++
153 lines
6.5 KiB
C++
/*************************************************************************/
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/* register_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_types.h"
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#ifndef _3D_DISABLED
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#include "extensions/gltf_light.h"
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#include "extensions/gltf_spec_gloss.h"
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#include "gltf_document.h"
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#include "gltf_document_extension.h"
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#include "gltf_document_extension_convert_importer_mesh.h"
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#include "gltf_state.h"
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#include "structures/gltf_accessor.h"
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#include "structures/gltf_animation.h"
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#include "structures/gltf_buffer_view.h"
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#include "structures/gltf_camera.h"
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#include "structures/gltf_mesh.h"
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#include "structures/gltf_node.h"
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#include "structures/gltf_skeleton.h"
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#include "structures/gltf_skin.h"
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#include "structures/gltf_texture.h"
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#ifdef TOOLS_ENABLED
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#include "core/config/project_settings.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scene_exporter_gltf_plugin.h"
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#include "editor/editor_scene_importer_blend.h"
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#include "editor/editor_scene_importer_fbx.h"
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#include "editor/editor_scene_importer_gltf.h"
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#include "editor/editor_settings.h"
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static void _editor_init() {
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Ref<EditorSceneFormatImporterGLTF> import_gltf;
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import_gltf.instantiate();
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ResourceImporterScene::add_importer(import_gltf);
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// Blend to glTF importer.
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bool blend_enabled = GLOBAL_GET("filesystem/import/blender/enabled");
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// Defined here because EditorSettings doesn't exist in `register_gltf_types` yet.
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EDITOR_DEF_RST("filesystem/import/blender/blender3_path", "");
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,
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"filesystem/import/blender/blender3_path", PROPERTY_HINT_GLOBAL_DIR));
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if (blend_enabled) {
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Ref<EditorSceneFormatImporterBlend> importer;
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importer.instantiate();
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ResourceImporterScene::add_importer(importer);
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Ref<EditorFileSystemImportFormatSupportQueryBlend> blend_import_query;
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blend_import_query.instantiate();
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EditorFileSystem::get_singleton()->add_import_format_support_query(blend_import_query);
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}
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// FBX to glTF importer.
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bool fbx_enabled = GLOBAL_GET("filesystem/import/fbx/enabled");
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// Defined here because EditorSettings doesn't exist in `register_gltf_types` yet.
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String fbx2gltf_path = EDITOR_DEF_RST("filesystem/import/fbx/fbx2gltf_path", "");
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,
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"filesystem/import/fbx/fbx2gltf_path", PROPERTY_HINT_GLOBAL_FILE));
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if (fbx_enabled) {
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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if (fbx2gltf_path.is_empty()) {
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WARN_PRINT("FBX file import is enabled, but no FBX2glTF path is configured. FBX files will not be imported.");
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} else if (!da->file_exists(fbx2gltf_path)) {
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WARN_PRINT("FBX file import is enabled, but the FBX2glTF path doesn't point to a valid FBX2glTF executable. FBX files will not be imported.");
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} else {
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Ref<EditorSceneFormatImporterFBX> importer;
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importer.instantiate();
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ResourceImporterScene::add_importer(importer);
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}
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}
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}
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#endif // TOOLS_ENABLED
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void initialize_gltf_module(ModuleInitializationLevel p_level) {
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if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
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// glTF API available at runtime.
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GDREGISTER_CLASS(GLTFAccessor);
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GDREGISTER_CLASS(GLTFAnimation);
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GDREGISTER_CLASS(GLTFBufferView);
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GDREGISTER_CLASS(GLTFCamera);
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GDREGISTER_CLASS(GLTFDocument);
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GDREGISTER_CLASS(GLTFDocumentExtension);
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GDREGISTER_CLASS(GLTFDocumentExtensionConvertImporterMesh);
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GDREGISTER_CLASS(GLTFLight);
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GDREGISTER_CLASS(GLTFMesh);
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GDREGISTER_CLASS(GLTFNode);
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GDREGISTER_CLASS(GLTFSkeleton);
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GDREGISTER_CLASS(GLTFSkin);
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GDREGISTER_CLASS(GLTFSpecGloss);
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GDREGISTER_CLASS(GLTFState);
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GDREGISTER_CLASS(GLTFTexture);
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}
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#ifdef TOOLS_ENABLED
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if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
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// Editor-specific API.
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ClassDB::APIType prev_api = ClassDB::get_current_api();
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ClassDB::set_current_api(ClassDB::API_EDITOR);
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GDREGISTER_CLASS(EditorSceneFormatImporterGLTF);
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EditorPlugins::add_by_type<SceneExporterGLTFPlugin>();
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// Project settings defined here so doctool finds them.
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GLOBAL_DEF_RST("filesystem/import/blender/enabled", true);
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GLOBAL_DEF_RST("filesystem/import/fbx/enabled", true);
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GDREGISTER_CLASS(EditorSceneFormatImporterBlend);
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GDREGISTER_CLASS(EditorSceneFormatImporterFBX);
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ClassDB::set_current_api(prev_api);
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EditorNode::add_init_callback(_editor_init);
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}
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#endif // TOOLS_ENABLED
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}
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void uninitialize_gltf_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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}
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#endif // _3D_DISABLED
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