mirror of
https://github.com/godotengine/godot
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89 lines
3.8 KiB
C++
89 lines
3.8 KiB
C++
/*************************************************************************/
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/* register_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_types.h"
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#include "editor/editor_node.h"
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#include "editor_scene_exporter_gltf_plugin.h"
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#include "editor_scene_importer_gltf.h"
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#include "gltf_accessor.h"
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#include "gltf_animation.h"
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#include "gltf_buffer_view.h"
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#include "gltf_camera.h"
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#include "gltf_document.h"
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#include "gltf_light.h"
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#include "gltf_mesh.h"
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#include "gltf_node.h"
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#include "gltf_skeleton.h"
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#include "gltf_skin.h"
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#include "gltf_spec_gloss.h"
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#include "gltf_state.h"
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#include "gltf_texture.h"
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#ifndef _3D_DISABLED
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#ifdef TOOLS_ENABLED
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static void _editor_init() {
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Ref<EditorSceneImporterGLTF> import_gltf;
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import_gltf.instance();
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ResourceImporterScene::get_singleton()->add_importer(import_gltf);
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}
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#endif
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#endif
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void register_gltf_types() {
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#ifndef _3D_DISABLED
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#ifdef TOOLS_ENABLED
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ClassDB::APIType prev_api = ClassDB::get_current_api();
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ClassDB::set_current_api(ClassDB::API_EDITOR);
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ClassDB::register_class<EditorSceneImporterGLTF>();
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ClassDB::register_class<GLTFMesh>();
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EditorPlugins::add_by_type<SceneExporterGLTFPlugin>();
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ClassDB::set_current_api(prev_api);
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EditorNode::add_init_callback(_editor_init);
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#endif
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ClassDB::register_class<GLTFSpecGloss>();
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ClassDB::register_class<GLTFNode>();
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ClassDB::register_class<GLTFAnimation>();
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ClassDB::register_class<GLTFBufferView>();
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ClassDB::register_class<GLTFAccessor>();
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ClassDB::register_class<GLTFTexture>();
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ClassDB::register_class<GLTFSkeleton>();
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ClassDB::register_class<GLTFSkin>();
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ClassDB::register_class<GLTFCamera>();
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ClassDB::register_class<GLTFLight>();
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ClassDB::register_class<GLTFState>();
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ClassDB::register_class<GLTFDocument>();
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ClassDB::register_class<PackedSceneGLTF>();
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#endif
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}
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void unregister_gltf_types() {
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}
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