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https://github.com/godotengine/godot
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791d8001db
Fixes bug where bounding box of 1 unit was used in some skinned models and had wrong LODs. (this could become very large if the mesh is scaled, such as FBX conversions) Also fixes a mistake in calcualting bone index. |
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.. | ||
effects | ||
environment | ||
shaders | ||
storage | ||
rasterizer_canvas_gles3.cpp | ||
rasterizer_canvas_gles3.h | ||
rasterizer_gles3.cpp | ||
rasterizer_gles3.h | ||
rasterizer_scene_gles3.cpp | ||
rasterizer_scene_gles3.h | ||
SCsub | ||
shader_gles3.cpp | ||
shader_gles3.h |