godot/modules/noise
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
doc_classes Add FastNoiseLite / general noise overhaul 2022-03-20 14:53:45 +01:00
icons Add FastNoiseLite / general noise overhaul 2022-03-20 14:53:45 +01:00
config.py Add FastNoiseLite / general noise overhaul 2022-03-20 14:53:45 +01:00
fastnoise_lite.cpp Fix group name in FastNoise and Gradient 2022-03-31 21:21:04 -05:00
fastnoise_lite.h Add FastNoiseLite / general noise overhaul 2022-03-20 14:53:45 +01:00
noise.cpp Add FastNoiseLite / general noise overhaul 2022-03-20 14:53:45 +01:00
noise.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
noise_texture.cpp Add FastNoiseLite / general noise overhaul 2022-03-20 14:53:45 +01:00
noise_texture.h Add FastNoiseLite / general noise overhaul 2022-03-20 14:53:45 +01:00
register_types.cpp Add FastNoiseLite / general noise overhaul 2022-03-20 14:53:45 +01:00
register_types.h Add FastNoiseLite / general noise overhaul 2022-03-20 14:53:45 +01:00
SCsub Add FastNoiseLite / general noise overhaul 2022-03-20 14:53:45 +01:00