mirror of
https://github.com/godotengine/godot
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e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
93 lines
3.4 KiB
C++
93 lines
3.4 KiB
C++
/*************************************************************************/
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/* editor_name_dialog.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_name_dialog.h"
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#include "class_db.h"
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#include "os/keyboard.h"
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void EditorNameDialog::_line_gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventKey> k = p_event;
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if (k.is_valid()) {
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if (!k->is_pressed())
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return;
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switch (k->get_scancode()) {
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case KEY_KP_ENTER:
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case KEY_ENTER: {
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if (get_hide_on_ok())
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hide();
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ok_pressed();
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accept_event();
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} break;
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case KEY_ESCAPE: {
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hide();
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accept_event();
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} break;
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}
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}
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}
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void EditorNameDialog::_post_popup() {
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ConfirmationDialog::_post_popup();
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name->clear();
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name->grab_focus();
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}
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void EditorNameDialog::ok_pressed() {
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if (name->get_text() != "") {
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emit_signal("name_confirmed", name->get_text());
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}
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}
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void EditorNameDialog::_bind_methods() {
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ClassDB::bind_method("_line_gui_input", &EditorNameDialog::_line_gui_input);
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ADD_SIGNAL(MethodInfo("name_confirmed", PropertyInfo(Variant::STRING, "name")));
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}
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EditorNameDialog::EditorNameDialog() {
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makevb = memnew(VBoxContainer);
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add_child(makevb);
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name = memnew(LineEdit);
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makevb->add_child(name);
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name->set_margin(MARGIN_TOP, 5);
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name->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
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name->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5);
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name->connect("gui_input", this, "_line_gui_input");
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}
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