godot/modules/webxr
Rémi Verschelde f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
..
doc_classes Fixed signal connection examples to use new callable syntax in the docs 2022-10-30 05:26:46 +05:30
native Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
config.py Get WebXR minimally working again in Godot 4 2022-09-19 21:10:27 -05:00
godot_webxr.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
register_types.cpp Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
webxr_interface.cpp
webxr_interface.h
webxr_interface_js.cpp Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
webxr_interface_js.h Get WebXR minimally working again in Godot 4 2022-09-19 21:10:27 -05:00