mirror of
https://github.com/godotengine/godot
synced 2024-11-02 12:55:22 +00:00
e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
362 lines
10 KiB
C++
362 lines
10 KiB
C++
/*************************************************************************/
|
|
/* visual_script_func_nodes.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef VISUAL_SCRIPT_FUNC_NODES_H
|
|
#define VISUAL_SCRIPT_FUNC_NODES_H
|
|
|
|
#include "visual_script.h"
|
|
|
|
class VisualScriptFunctionCall : public VisualScriptNode {
|
|
|
|
GDCLASS(VisualScriptFunctionCall, VisualScriptNode)
|
|
public:
|
|
enum CallMode {
|
|
CALL_MODE_SELF,
|
|
CALL_MODE_NODE_PATH,
|
|
CALL_MODE_INSTANCE,
|
|
CALL_MODE_BASIC_TYPE,
|
|
CALL_MODE_SINGLETON,
|
|
};
|
|
|
|
enum RPCCallMode {
|
|
RPC_DISABLED,
|
|
RPC_RELIABLE,
|
|
RPC_UNRELIABLE,
|
|
RPC_RELIABLE_TO_ID,
|
|
RPC_UNRELIABLE_TO_ID
|
|
};
|
|
|
|
private:
|
|
CallMode call_mode;
|
|
StringName base_type;
|
|
String base_script;
|
|
Variant::Type basic_type;
|
|
NodePath base_path;
|
|
StringName function;
|
|
int use_default_args;
|
|
RPCCallMode rpc_call_mode;
|
|
StringName singleton;
|
|
bool validate;
|
|
|
|
Node *_get_base_node() const;
|
|
StringName _get_base_type() const;
|
|
|
|
MethodInfo method_cache;
|
|
void _update_method_cache();
|
|
|
|
void _set_argument_cache(const Dictionary &p_cache);
|
|
Dictionary _get_argument_cache() const;
|
|
|
|
protected:
|
|
virtual void _validate_property(PropertyInfo &property) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const { return "functions"; }
|
|
|
|
void set_basic_type(Variant::Type p_type);
|
|
Variant::Type get_basic_type() const;
|
|
|
|
void set_base_type(const StringName &p_type);
|
|
StringName get_base_type() const;
|
|
|
|
void set_base_script(const String &p_path);
|
|
String get_base_script() const;
|
|
|
|
void set_singleton(const StringName &p_type);
|
|
StringName get_singleton() const;
|
|
|
|
void set_function(const StringName &p_type);
|
|
StringName get_function() const;
|
|
|
|
void set_base_path(const NodePath &p_type);
|
|
NodePath get_base_path() const;
|
|
|
|
void set_call_mode(CallMode p_mode);
|
|
CallMode get_call_mode() const;
|
|
|
|
void set_use_default_args(int p_amount);
|
|
int get_use_default_args() const;
|
|
|
|
void set_validate(bool p_amount);
|
|
bool get_validate() const;
|
|
|
|
void set_rpc_call_mode(RPCCallMode p_mode);
|
|
RPCCallMode get_rpc_call_mode() const;
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
|
|
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
|
|
|
|
VisualScriptFunctionCall();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode);
|
|
VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode);
|
|
|
|
class VisualScriptPropertySet : public VisualScriptNode {
|
|
|
|
GDCLASS(VisualScriptPropertySet, VisualScriptNode)
|
|
public:
|
|
enum CallMode {
|
|
CALL_MODE_SELF,
|
|
CALL_MODE_NODE_PATH,
|
|
CALL_MODE_INSTANCE,
|
|
CALL_MODE_BASIC_TYPE,
|
|
|
|
};
|
|
|
|
enum AssignOp {
|
|
ASSIGN_OP_NONE,
|
|
ASSIGN_OP_ADD,
|
|
ASSIGN_OP_SUB,
|
|
ASSIGN_OP_MUL,
|
|
ASSIGN_OP_DIV,
|
|
ASSIGN_OP_MOD,
|
|
ASSIGN_OP_SHIFT_LEFT,
|
|
ASSIGN_OP_SHIFT_RIGHT,
|
|
ASSIGN_OP_BIT_AND,
|
|
ASSIGN_OP_BIT_OR,
|
|
ASSIGN_OP_BIT_XOR,
|
|
ASSIGN_OP_MAX
|
|
};
|
|
|
|
private:
|
|
PropertyInfo type_cache;
|
|
|
|
CallMode call_mode;
|
|
Variant::Type basic_type;
|
|
StringName base_type;
|
|
String base_script;
|
|
NodePath base_path;
|
|
StringName property;
|
|
StringName index;
|
|
AssignOp assign_op;
|
|
|
|
Node *_get_base_node() const;
|
|
StringName _get_base_type() const;
|
|
|
|
void _update_base_type();
|
|
|
|
void _update_cache();
|
|
|
|
void _set_type_cache(const Dictionary &p_type);
|
|
Dictionary _get_type_cache() const;
|
|
|
|
void _adjust_input_index(PropertyInfo &pinfo) const;
|
|
|
|
protected:
|
|
virtual void _validate_property(PropertyInfo &property) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const { return "functions"; }
|
|
|
|
void set_base_type(const StringName &p_type);
|
|
StringName get_base_type() const;
|
|
|
|
void set_base_script(const String &p_path);
|
|
String get_base_script() const;
|
|
|
|
void set_basic_type(Variant::Type p_type);
|
|
Variant::Type get_basic_type() const;
|
|
|
|
void set_property(const StringName &p_type);
|
|
StringName get_property() const;
|
|
|
|
void set_base_path(const NodePath &p_type);
|
|
NodePath get_base_path() const;
|
|
|
|
void set_call_mode(CallMode p_mode);
|
|
CallMode get_call_mode() const;
|
|
|
|
void set_index(const StringName &p_type);
|
|
StringName get_index() const;
|
|
|
|
void set_assign_op(AssignOp p_op);
|
|
AssignOp get_assign_op() const;
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
|
|
|
|
VisualScriptPropertySet();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode);
|
|
VARIANT_ENUM_CAST(VisualScriptPropertySet::AssignOp);
|
|
|
|
class VisualScriptPropertyGet : public VisualScriptNode {
|
|
|
|
GDCLASS(VisualScriptPropertyGet, VisualScriptNode)
|
|
public:
|
|
enum CallMode {
|
|
CALL_MODE_SELF,
|
|
CALL_MODE_NODE_PATH,
|
|
CALL_MODE_INSTANCE,
|
|
CALL_MODE_BASIC_TYPE,
|
|
|
|
};
|
|
|
|
private:
|
|
Variant::Type type_cache;
|
|
|
|
CallMode call_mode;
|
|
Variant::Type basic_type;
|
|
StringName base_type;
|
|
String base_script;
|
|
NodePath base_path;
|
|
StringName property;
|
|
StringName index;
|
|
|
|
void _update_base_type();
|
|
Node *_get_base_node() const;
|
|
StringName _get_base_type() const;
|
|
|
|
void _update_cache();
|
|
|
|
void _set_type_cache(Variant::Type p_type);
|
|
Variant::Type _get_type_cache() const;
|
|
|
|
protected:
|
|
virtual void _validate_property(PropertyInfo &property) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const { return "functions"; }
|
|
|
|
void set_base_type(const StringName &p_type);
|
|
StringName get_base_type() const;
|
|
|
|
void set_base_script(const String &p_path);
|
|
String get_base_script() const;
|
|
|
|
void set_basic_type(Variant::Type p_type);
|
|
Variant::Type get_basic_type() const;
|
|
|
|
void set_property(const StringName &p_type);
|
|
StringName get_property() const;
|
|
|
|
void set_base_path(const NodePath &p_type);
|
|
NodePath get_base_path() const;
|
|
|
|
void set_call_mode(CallMode p_mode);
|
|
CallMode get_call_mode() const;
|
|
|
|
void set_index(const StringName &p_type);
|
|
StringName get_index() const;
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
|
|
VisualScriptPropertyGet();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode);
|
|
|
|
class VisualScriptEmitSignal : public VisualScriptNode {
|
|
|
|
GDCLASS(VisualScriptEmitSignal, VisualScriptNode)
|
|
|
|
private:
|
|
StringName name;
|
|
|
|
protected:
|
|
virtual void _validate_property(PropertyInfo &property) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const { return "functions"; }
|
|
|
|
void set_signal(const StringName &p_type);
|
|
StringName get_signal() const;
|
|
|
|
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
|
|
|
|
VisualScriptEmitSignal();
|
|
};
|
|
|
|
void register_visual_script_func_nodes();
|
|
|
|
#endif // VISUAL_SCRIPT_FUNC_NODES_H
|