godot/modules/theora/resource_importer_theora.cpp
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00

90 lines
3.7 KiB
C++

/*************************************************************************/
/* resource_importer_theora.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "resource_importer_theora.h"
#include "io/resource_saver.h"
#include "os/file_access.h"
#include "scene/resources/texture.h"
String ResourceImporterTheora::get_importer_name() const {
return "Theora";
}
String ResourceImporterTheora::get_visible_name() const {
return "Theora";
}
void ResourceImporterTheora::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("ogv");
p_extensions->push_back("ogm");
}
String ResourceImporterTheora::get_save_extension() const {
return "ogvstr";
}
String ResourceImporterTheora::get_resource_type() const {
return "VideoStreamTheora";
}
bool ResourceImporterTheora::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
return true;
}
int ResourceImporterTheora::get_preset_count() const {
return 0;
}
String ResourceImporterTheora::get_preset_name(int p_idx) const {
return String();
}
void ResourceImporterTheora::get_import_options(List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "loop"), true));
}
Error ResourceImporterTheora::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
VideoStreamTheora *stream = memnew(VideoStreamTheora);
stream->set_file(p_source_file);
Ref<VideoStreamTheora> ogv_stream = Ref<VideoStreamTheora>(stream);
return ResourceSaver::save(p_save_path + ".ogvstr", ogv_stream);
}
ResourceImporterTheora::ResourceImporterTheora() {
}