mirror of
https://github.com/godotengine/godot
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26 lines
1.3 KiB
XML
26 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OpenXRCompositionLayerCylinder" inherits="OpenXRCompositionLayer" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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An OpenXR composition layer that is rendered as an internal slice of a cylinder.
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</brief_description>
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<description>
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An OpenXR composition layer that allows rendering a [SubViewport] on an internal slice of a cylinder.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="aspect_ratio" type="float" setter="set_aspect_ratio" getter="get_aspect_ratio" default="1.0">
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The aspect ratio of the slice. Used to set the height relative to the width.
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</member>
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<member name="central_angle" type="float" setter="set_central_angle" getter="get_central_angle" default="1.5708">
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The central angle of the cylinder. Used to set the width.
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</member>
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<member name="fallback_segments" type="int" setter="set_fallback_segments" getter="get_fallback_segments" default="10">
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The number of segments to use in the fallback mesh.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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The radius of the cylinder.
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</member>
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</members>
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</class>
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