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Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playing
Fix AnimationNodeStateMachinePlayback::is_playing
2022-08-31 17:41:17 +02:00
.github [Web] Require threads, rtti, allow optimize=speed. 2022-08-30 20:01:19 +02:00
core Merge pull request #63411 from Calinou/improve-null-object-dictionary-print 2022-08-31 17:37:08 +02:00
doc Merge pull request #65131 from TokageItLab/transform-with 2022-08-31 13:08:39 +02:00
drivers Add a per-light volumetric fog energy property 2022-08-30 20:03:38 +02:00
editor Merge pull request #64247 from guilhermefelipecgs/fix_end_node 2022-08-31 17:40:38 +02:00
main Merge pull request #65066 from aaronfranke/str-path-join 2022-08-30 10:01:11 +02:00
misc Merge pull request #65078 from RandomShaper/git_hooks_extend 2022-08-30 16:18:31 +02:00
modules Merge pull request #63411 from Calinou/improve-null-object-dictionary-print 2022-08-31 17:37:08 +02:00
platform Merge pull request #65095 from m4gr3d/update_get_current_dir_main 2022-08-31 09:00:53 +02:00
scene Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playing 2022-08-31 17:41:17 +02:00
servers Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangent 2022-08-31 09:12:31 +02:00
tests Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample() 2022-08-30 22:08:38 +02:00
thirdparty [Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
.editorconfig
.gitattributes File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
.gitignore Add ability to extend the set of Git pre-commit hooks 2022-08-30 13:34:10 +02:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2022-07-25 16:27:42 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2022-07-25 16:27:42 +02:00
CHANGELOG.md Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 2022-01-05 10:49:18 +01:00
CONTRIBUTING.md Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
COPYRIGHT.txt etcpak: Update to upstream release 1.0 (June 4, 2022) 2022-06-10 12:36:45 +02:00
DONORS.md Update AUTHORS and DONORS list 2022-07-25 16:27:42 +02:00
gles3_builders.py ci: add basic test pipeline for shader builders 2022-08-19 20:32:13 +09:00
glsl_builders.py ci: add basic test pipeline for shader builders 2022-08-19 20:32:13 +09:00
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py Correct output file names for Visual Studio project generation 2022-08-27 18:51:13 +01:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
SConstruct [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
version.py Bump version to 4.0-alpha 2022-01-23 00:09:08 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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