godot/thirdparty/amd-fsr2/shaders
Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
..
ffx_common_types.h
ffx_core.h
ffx_core_cpu.h
ffx_core_glsl.h
ffx_core_gpu_common.h
ffx_core_gpu_common_half.h
ffx_core_hlsl.h
ffx_core_portability.h
ffx_fsr1.h
ffx_fsr2_accumulate.h
ffx_fsr2_accumulate_pass.glsl
ffx_fsr2_autogen_reactive_pass.glsl
ffx_fsr2_callbacks_glsl.h
ffx_fsr2_callbacks_hlsl.h
ffx_fsr2_common.h
ffx_fsr2_compute_luminance_pyramid.h
ffx_fsr2_compute_luminance_pyramid_pass.glsl
ffx_fsr2_depth_clip.h
ffx_fsr2_depth_clip_pass.glsl
ffx_fsr2_force16_begin.h
ffx_fsr2_force16_end.h
ffx_fsr2_lock.h
ffx_fsr2_lock_pass.glsl
ffx_fsr2_postprocess_lock_status.h
ffx_fsr2_rcas.h
ffx_fsr2_rcas_pass.glsl
ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h
ffx_fsr2_reconstruct_previous_depth_pass.glsl
ffx_fsr2_reproject.h
ffx_fsr2_resources.h
ffx_fsr2_sample.h
ffx_fsr2_tcr_autogen.h
ffx_fsr2_tcr_autogen_pass.glsl
ffx_fsr2_upsample.h
ffx_spd.h