godot/modules/navigation
2022-05-02 08:41:33 +02:00
..
editor Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
config.py
godot_navigation_server.cpp Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
godot_navigation_server.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
nav_map.cpp Create NavMap thread pool only when it's used, to prevent creating excessive amount of running threads. 2022-04-26 15:00:00 +03:00
nav_map.h Use ThreadWorkPool instead of thread_process_array in NavMap 2022-04-19 18:35:15 -04:00
nav_region.cpp Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
nav_region.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
nav_rid.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
nav_utils.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
navigation_mesh_generator.cpp Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes 2022-05-02 08:41:33 +02:00
navigation_mesh_generator.h Fix navmesh baking 2022-04-08 21:01:59 +02:00
register_types.cpp Modules: Don't build editor-specific classes in templates 2022-03-28 16:48:15 +02:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rvo_agent.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
rvo_agent.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
SCsub Modules: Don't build editor-specific classes in templates 2022-03-28 16:48:15 +02:00