mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
257 lines
7.6 KiB
XML
257 lines
7.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Vector2i" version="4.0">
|
|
<brief_description>
|
|
Vector used for 2D math using integer coordinates.
|
|
</brief_description>
|
|
<description>
|
|
2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
|
|
It uses integer coordinates and is therefore preferable to [Vector2] when exact precision is required.
|
|
[b]Note:[/b] In a boolean context, a Vector2i will evaluate to [code]false[/code] if it's equal to [code]Vector2i(0, 0)[/code]. Otherwise, a Vector2i will always evaluate to [code]true[/code].
|
|
</description>
|
|
<tutorials>
|
|
<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
|
|
<link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
|
|
<link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="Vector2i" qualifiers="constructor">
|
|
<return type="Vector2i">
|
|
</return>
|
|
<description>
|
|
Constructs a default-initialized [Vector2i] with all components set to [code]0[/code].
|
|
</description>
|
|
</method>
|
|
<method name="Vector2i" qualifiers="constructor">
|
|
<return type="Vector2i">
|
|
</return>
|
|
<argument index="0" name="from" type="Vector2i">
|
|
</argument>
|
|
<description>
|
|
Constructs a [Vector2i] as a copy of the given [Vector2i].
|
|
</description>
|
|
</method>
|
|
<method name="Vector2i" qualifiers="constructor">
|
|
<return type="Vector2i">
|
|
</return>
|
|
<argument index="0" name="from" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Constructs a new [Vector2i] from [Vector2]. The floating point coordinates will be truncated.
|
|
</description>
|
|
</method>
|
|
<method name="Vector2i" qualifiers="constructor">
|
|
<return type="Vector2i">
|
|
</return>
|
|
<argument index="0" name="x" type="int">
|
|
</argument>
|
|
<argument index="1" name="y" type="int">
|
|
</argument>
|
|
<description>
|
|
Constructs a new [Vector2i] from the given [code]x[/code] and [code]y[/code].
|
|
</description>
|
|
</method>
|
|
<method name="abs">
|
|
<return type="Vector2i">
|
|
</return>
|
|
<description>
|
|
Returns a new vector with all components in absolute values (i.e. positive).
|
|
</description>
|
|
</method>
|
|
<method name="aspect">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Returns the ratio of [member x] to [member y].
|
|
</description>
|
|
</method>
|
|
<method name="operator !=" qualifiers="operator">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="right" type="Vector2i">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="operator %" qualifiers="operator">
|
|
<return type="Vector2i">
|
|
</return>
|
|
<argument index="0" name="right" type="Vector2i">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="operator %" qualifiers="operator">
|
|
<return type="Vector2i">
|
|
</return>
|
|
<argument index="0" name="right" type="int">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="operator *" qualifiers="operator">
|
|
<return type="Vector2i">
|
|
</return>
|
|
<argument index="0" name="right" type="Vector2i">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="operator *" qualifiers="operator">
|
|
<return type="Vector2i">
|
|
</return>
|
|
<argument index="0" name="right" type="float">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="operator *" qualifiers="operator">
|
|
<return type="Vector2i">
|
|
</return>
|
|
<argument index="0" name="right" type="int">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="operator +" qualifiers="operator">
|
|
<return type="Vector2i">
|
|
</return>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="operator +" qualifiers="operator">
|
|
<return type="Vector2i">
|
|
</return>
|
|
<argument index="0" name="right" type="Vector2i">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="operator -" qualifiers="operator">
|
|
<return type="Vector2i">
|
|
</return>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="operator -" qualifiers="operator">
|
|
<return type="Vector2i">
|
|
</return>
|
|
<argument index="0" name="right" type="Vector2i">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="operator /" qualifiers="operator">
|
|
<return type="Vector2i">
|
|
</return>
|
|
<argument index="0" name="right" type="Vector2i">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="operator /" qualifiers="operator">
|
|
<return type="Vector2i">
|
|
</return>
|
|
<argument index="0" name="right" type="float">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="operator /" qualifiers="operator">
|
|
<return type="Vector2i">
|
|
</return>
|
|
<argument index="0" name="right" type="int">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="operator <" qualifiers="operator">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="right" type="Vector2i">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="operator <=" qualifiers="operator">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="right" type="Vector2i">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="operator ==" qualifiers="operator">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="right" type="Vector2i">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="operator >" qualifiers="operator">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="right" type="Vector2i">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="operator >=" qualifiers="operator">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="right" type="Vector2i">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="operator []" qualifiers="operator">
|
|
<return type="int">
|
|
</return>
|
|
<argument index="0" name="index" type="int">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="sign">
|
|
<return type="Vector2i">
|
|
</return>
|
|
<description>
|
|
Returns the vector with each component set to one or negative one, depending on the signs of the components.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="x" type="int" setter="" getter="" default="0">
|
|
The vector's X component. Also accessible by using the index position [code][0][/code].
|
|
</member>
|
|
<member name="y" type="int" setter="" getter="" default="0">
|
|
The vector's Y component. Also accessible by using the index position [code][1][/code].
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="AXIS_X" value="0">
|
|
Enumerated value for the X axis.
|
|
</constant>
|
|
<constant name="AXIS_Y" value="1">
|
|
Enumerated value for the Y axis.
|
|
</constant>
|
|
<constant name="ZERO" value="Vector2i( 0, 0 )">
|
|
Zero vector, a vector with all components set to [code]0[/code].
|
|
</constant>
|
|
<constant name="ONE" value="Vector2i( 1, 1 )">
|
|
One vector, a vector with all components set to [code]1[/code].
|
|
</constant>
|
|
<constant name="LEFT" value="Vector2i( -1, 0 )">
|
|
Left unit vector. Represents the direction of left.
|
|
</constant>
|
|
<constant name="RIGHT" value="Vector2i( 1, 0 )">
|
|
Right unit vector. Represents the direction of right.
|
|
</constant>
|
|
<constant name="UP" value="Vector2i( 0, -1 )">
|
|
Up unit vector. Y is down in 2D, so this vector points -Y.
|
|
</constant>
|
|
<constant name="DOWN" value="Vector2i( 0, 1 )">
|
|
Down unit vector. Y is down in 2D, so this vector points +Y.
|
|
</constant>
|
|
</constants>
|
|
</class>
|