godot/modules/text_server_fb/SCsub
2023-05-11 16:00:59 +02:00

25 lines
922 B
Python

#!/usr/bin/env python
Import("env")
Import("env_modules")
freetype_enabled = "freetype" in env.module_list
msdfgen_enabled = "msdfgen" in env.module_list
env_text_server_fb = env_modules.Clone()
if "svg" in env.module_list:
env_text_server_fb.Prepend(CPPPATH=["#thirdparty/thorvg/inc", "#thirdparty/thorvg/src/lib"])
if env["builtin_msdfgen"] and msdfgen_enabled:
# Treat msdfgen headers as system headers to avoid raising warnings. Not supported on MSVC.
if not env.msvc:
env_text_server_fb.Append(CPPFLAGS=["-isystem", Dir("#thirdparty/msdfgen").path])
else:
env_text_server_fb.Prepend(CPPPATH=["#thirdparty/msdfgen"])
if env["builtin_freetype"] and freetype_enabled:
env_text_server_fb.Append(CPPDEFINES=["FT_CONFIG_OPTION_USE_BROTLI"])
env_text_server_fb.Prepend(CPPPATH=["#thirdparty/freetype/include"])
env_text_server_fb.add_source_files(env.modules_sources, "*.cpp")