godot/editor/plugins/path_3d_editor_plugin.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

124 lines
4.8 KiB
C++

/**************************************************************************/
/* path_3d_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PATH_3D_EDITOR_PLUGIN_H
#define PATH_3D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/plugins/node_3d_editor_gizmos.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/path_3d.h"
#include "scene/gui/separator.h"
class MenuButton;
class Path3DGizmo : public EditorNode3DGizmo {
GDCLASS(Path3DGizmo, EditorNode3DGizmo);
Path3D *path = nullptr;
mutable Vector3 original;
mutable float orig_in_length;
mutable float orig_out_length;
public:
virtual String get_handle_name(int p_id, bool p_secondary) const override;
virtual Variant get_handle_value(int p_id, bool p_secondary) const override;
virtual void set_handle(int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
virtual void commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
virtual void redraw() override;
Path3DGizmo(Path3D *p_path = nullptr);
};
class Path3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(Path3DGizmoPlugin, EditorNode3DGizmoPlugin);
protected:
Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial) override;
public:
String get_gizmo_name() const override;
int get_priority() const override;
Path3DGizmoPlugin();
};
class Path3DEditorPlugin : public EditorPlugin {
GDCLASS(Path3DEditorPlugin, EditorPlugin);
Separator *sep = nullptr;
Button *curve_create = nullptr;
Button *curve_edit = nullptr;
Button *curve_del = nullptr;
Button *curve_close = nullptr;
MenuButton *handle_menu = nullptr;
Path3D *path = nullptr;
void _update_theme();
void _mode_changed(int p_idx);
void _close_curve();
void _handle_option_pressed(int p_option);
bool handle_clicked = false;
bool mirror_handle_angle;
bool mirror_handle_length;
enum HandleOption {
HANDLE_OPTION_ANGLE,
HANDLE_OPTION_LENGTH
};
protected:
void _notification(int p_what);
static void _bind_methods();
public:
Path3D *get_edited_path() { return path; }
static Path3DEditorPlugin *singleton;
virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override;
virtual String get_name() const override { return "Path3D"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
bool mirror_angle_enabled() { return mirror_handle_angle; }
bool mirror_length_enabled() { return mirror_handle_length; }
bool is_handle_clicked() { return handle_clicked; }
void set_handle_clicked(bool clicked) { handle_clicked = clicked; }
Path3DEditorPlugin();
~Path3DEditorPlugin();
};
#endif // PATH_3D_EDITOR_PLUGIN_H