godot/servers/rendering
2024-02-27 17:10:54 +01:00
..
dummy Merge pull request #88581 from jsjtxietian/dummy-crash 2024-02-23 11:29:42 +01:00
environment
renderer_rd Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
storage Merge pull request #87360 from BastiaanOlij/gles_glow 2024-02-20 23:59:48 +01:00
renderer_canvas_cull.cpp Merge pull request #79452 from /ysort-update-first-item-position 2024-02-20 23:59:17 +01:00
renderer_canvas_cull.h Stabilize snapping 2D transforms to pixel 2024-02-12 11:04:01 -05:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_scene_cull.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_scene_render.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_viewport.cpp Merge pull request #87297 from adamscott/2d-pixel-art-stability 2024-02-12 23:53:51 +01:00
renderer_viewport.h
rendering_context_driver.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device.compat.inc Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device.cpp Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
rendering_device.h Remove self includes in some files 2024-02-27 17:10:54 +01:00
rendering_device_binds.cpp
rendering_device_binds.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
rendering_device_commons.cpp
rendering_device_commons.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device_driver.cpp
rendering_device_driver.h Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life 2024-02-27 16:36:59 +01:00
rendering_device_graph.cpp Remove tracking logic for input attachments as it's not necessary. 2024-02-21 11:18:10 -03:00
rendering_device_graph.h Remove tracking logic for input attachments as it's not necessary. 2024-02-21 11:18:10 -03:00
rendering_light_culler.cpp Fix various typos with codespell 2024-02-07 11:09:34 +01:00
rendering_light_culler.h Shadow volume culling and tighter shadow caster culling 2024-01-30 08:38:31 +00:00
rendering_method.cpp
rendering_method.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
rendering_server_default.cpp
rendering_server_default.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
shader_compiler.h Fully initialize all members of structs IdentifierActions, GeneratedCode and DefaultIdentifierActions 2024-02-06 20:02:46 +01:00
shader_language.cpp
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
shader_types.h
shader_warnings.cpp
shader_warnings.h