mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
72ae89c5aa
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now. |
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.. | ||
alsa | ||
builtin_openssl | ||
builtin_zlib | ||
chibi | ||
convex_decomp | ||
dds | ||
etc1 | ||
gl_context | ||
gles1 | ||
gles2 | ||
jpg | ||
mpc | ||
nedmalloc | ||
ogg | ||
openssl | ||
png | ||
pvr | ||
rtaudio | ||
speex | ||
squish | ||
theora | ||
trex | ||
unix | ||
vorbis | ||
webp | ||
windows | ||
register_driver_types.cpp | ||
register_driver_types.h | ||
SCsub |