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![]() Also PR'ed upstream, so could be removed from the Godot file and synced with upstream if/when merged: https://github.com/gabomdq/SDL_GameControllerDB/pull/222 Fixes #18167. |
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.. | ||
tests | ||
app_icon.png | ||
default_controller_mappings.h | ||
gamecontrollerdb.txt | ||
gamecontrollerdb_204.txt | ||
gamecontrollerdb_205.txt | ||
godotcontrollerdb.txt | ||
input_default.cpp | ||
input_default.h | ||
main.cpp | ||
main.h | ||
main_builders.py | ||
performance.cpp | ||
performance.h | ||
SCsub | ||
splash.png | ||
splash_editor.png | ||
timer_sync.cpp | ||
timer_sync.h |