godot/platform/windows/key_mapping_windows.h
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00

54 lines
2.7 KiB
C++

/**************************************************************************/
/* key_mapping_windows.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* "Software"), to deal in the Software without restriction, including */
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/* the following conditions: */
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/**************************************************************************/
#ifndef KEY_MAPPING_WINDOWS_H
#define KEY_MAPPING_WINDOWS_H
#include "core/os/keyboard.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winuser.h>
class KeyMappingWindows {
KeyMappingWindows() {}
public:
static void initialize();
static Key get_keysym(unsigned int p_code);
static unsigned int get_scancode(Key p_keycode);
static Key get_scansym(unsigned int p_code, bool p_extended);
static bool is_extended_key(unsigned int p_code);
static KeyLocation get_location(unsigned int p_code, bool p_extended);
};
#endif // KEY_MAPPING_WINDOWS_H