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https://github.com/godotengine/godot
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d6176db271
ResourceFormatLoader and ResourceFormatSaver are meant to be overridden to add support for different formats in ResourceLoader and ResourceSaver. Those should be exposed as they can be overridden in plugins. On the other hand, all predefined subclasses of those two base classes are only meant to register support for new file and resource types, but should not and cannot be used directly from script, so they should not be exposed. Also unexposed ResourceImporterOGGVorbis (and thus its base class ResourceImporter) which are editor-only.
13 lines
214 B
Python
13 lines
214 B
Python
def can_build(env, platform):
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return platform not in ['iphone']
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def configure(env):
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pass
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def get_doc_classes():
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return [
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"VideoStreamWebm",
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]
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def get_doc_path():
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return "doc_classes"
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