mirror of
https://github.com/godotengine/godot
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![]() -Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD |
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.. | ||
config.py | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
texture_loader_dds.cpp | ||
texture_loader_dds.h |