mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
73 lines
3.1 KiB
C++
73 lines
3.1 KiB
C++
/**************************************************************************/
|
|
/* tile_map_layer_group.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef TILE_MAP_LAYER_GROUP_H
|
|
#define TILE_MAP_LAYER_GROUP_H
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
|
|
class TileSet;
|
|
|
|
class TileMapLayerGroup : public Node2D {
|
|
GDCLASS(TileMapLayerGroup, Node2D);
|
|
|
|
private:
|
|
mutable Vector<StringName> selected_layers;
|
|
bool highlight_selected_layer = true;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
void _cleanup_selected_layers();
|
|
#endif
|
|
void _tile_set_changed();
|
|
|
|
protected:
|
|
Ref<TileSet> tile_set;
|
|
|
|
virtual void remove_child_notify(Node *p_child) override;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
#ifdef TOOLS_ENABLED
|
|
// For editor use.
|
|
void set_selected_layers(Vector<StringName> p_layer_names);
|
|
Vector<StringName> get_selected_layers() const;
|
|
void set_highlight_selected_layer(bool p_highlight_selected_layer);
|
|
bool is_highlighting_selected_layer() const;
|
|
#endif
|
|
|
|
// Accessors.
|
|
void set_tileset(const Ref<TileSet> &p_tileset);
|
|
Ref<TileSet> get_tileset() const;
|
|
|
|
~TileMapLayerGroup();
|
|
};
|
|
|
|
#endif // TILE_MAP_LAYER_GROUP_H
|