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godot/modules/gdscript/register_types.cpp

229 lines
8.1 KiB
C++

/**************************************************************************/
/* register_types.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "register_types.h"
#include "gdscript.h"
#include "gdscript_analyzer.h"
#include "gdscript_cache.h"
#include "gdscript_tokenizer.h"
#include "gdscript_tokenizer_buffer.h"
#include "gdscript_utility_functions.h"
#ifdef TOOLS_ENABLED
#include "editor/gdscript_highlighter.h"
#include "editor/gdscript_translation_parser_plugin.h"
#ifndef GDSCRIPT_NO_LSP
#include "language_server/gdscript_language_server.h"
#endif
#endif // TOOLS_ENABLED
#ifdef TESTS_ENABLED
#include "tests/test_gdscript.h"
#endif
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
#include "core/io/resource_loader.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_translation_parser.h"
#include "editor/export/editor_export.h"
#ifndef GDSCRIPT_NO_LSP
#include "core/config/engine.h"
#endif
#endif // TOOLS_ENABLED
#ifdef TESTS_ENABLED
#include "tests/test_macros.h"
#endif
GDScriptLanguage *script_language_gd = nullptr;
Ref<ResourceFormatLoaderGDScript> resource_loader_gd;
Ref<ResourceFormatSaverGDScript> resource_saver_gd;
GDScriptCache *gdscript_cache = nullptr;
#ifdef TOOLS_ENABLED
Ref<GDScriptEditorTranslationParserPlugin> gdscript_translation_parser_plugin;
class EditorExportGDScript : public EditorExportPlugin {
GDCLASS(EditorExportGDScript, EditorExportPlugin);
static constexpr int DEFAULT_SCRIPT_MODE = EditorExportPreset::MODE_SCRIPT_BINARY_TOKENS_COMPRESSED;
int script_mode = DEFAULT_SCRIPT_MODE;
protected:
virtual void _export_begin(const HashSet<String> &p_features, bool p_debug, const String &p_path, int p_flags) override {
script_mode = DEFAULT_SCRIPT_MODE;
const Ref<EditorExportPreset> &preset = get_export_preset();
if (preset.is_valid()) {
script_mode = preset->get_script_export_mode();
}
}
virtual void _export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) override {
if (p_path.get_extension() != "gd" || script_mode == EditorExportPreset::MODE_SCRIPT_TEXT) {
return;
}
Vector<uint8_t> file = FileAccess::get_file_as_bytes(p_path);
if (file.is_empty()) {
return;
}
String source;
source.parse_utf8(reinterpret_cast<const char *>(file.ptr()), file.size());
GDScriptTokenizerBuffer::CompressMode compress_mode = script_mode == EditorExportPreset::MODE_SCRIPT_BINARY_TOKENS_COMPRESSED ? GDScriptTokenizerBuffer::COMPRESS_ZSTD : GDScriptTokenizerBuffer::COMPRESS_NONE;
file = GDScriptTokenizerBuffer::parse_code_string(source, compress_mode);
if (file.is_empty()) {
return;
}
add_file(p_path.get_basename() + ".gdc", file, true);
}
public:
virtual String get_name() const override { return "GDScript"; }
};
static void _editor_init() {
Ref<EditorExportGDScript> gd_export;
gd_export.instantiate();
EditorExport::get_singleton()->add_export_plugin(gd_export);
#ifdef TOOLS_ENABLED
Ref<GDScriptSyntaxHighlighter> gdscript_syntax_highlighter;
gdscript_syntax_highlighter.instantiate();
ScriptEditor::get_singleton()->register_syntax_highlighter(gdscript_syntax_highlighter);
#endif
#ifndef GDSCRIPT_NO_LSP
register_lsp_types();
GDScriptLanguageServer *lsp_plugin = memnew(GDScriptLanguageServer);
EditorNode::get_singleton()->add_editor_plugin(lsp_plugin);
Engine::get_singleton()->add_singleton(Engine::Singleton("GDScriptLanguageProtocol", GDScriptLanguageProtocol::get_singleton()));
#endif // !GDSCRIPT_NO_LSP
}
#endif // TOOLS_ENABLED
void initialize_gdscript_module(ModuleInitializationLevel p_level) {
if (p_level == MODULE_INITIALIZATION_LEVEL_SERVERS) {
GDREGISTER_CLASS(GDScript);
script_language_gd = memnew(GDScriptLanguage);
ScriptServer::register_language(script_language_gd);
resource_loader_gd.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_gd);
resource_saver_gd.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_gd);
gdscript_cache = memnew(GDScriptCache);
GDScriptUtilityFunctions::register_functions();
}
#ifdef TOOLS_ENABLED
if (p_level == MODULE_INITIALIZATION_LEVEL_SERVERS) {
EditorNode::add_init_callback(_editor_init);
gdscript_translation_parser_plugin.instantiate();
EditorTranslationParser::get_singleton()->add_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD);
}
#endif // TOOLS_ENABLED
}
void uninitialize_gdscript_module(ModuleInitializationLevel p_level) {
if (p_level == MODULE_INITIALIZATION_LEVEL_SERVERS) {
ScriptServer::unregister_language(script_language_gd);
if (gdscript_cache) {
memdelete(gdscript_cache);
}
if (script_language_gd) {
memdelete(script_language_gd);
}
ResourceLoader::remove_resource_format_loader(resource_loader_gd);
resource_loader_gd.unref();
ResourceSaver::remove_resource_format_saver(resource_saver_gd);
resource_saver_gd.unref();
GDScriptParser::cleanup();
GDScriptUtilityFunctions::unregister_functions();
}
#ifdef TOOLS_ENABLED
if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
EditorTranslationParser::get_singleton()->remove_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD);
gdscript_translation_parser_plugin.unref();
}
#endif // TOOLS_ENABLED
}
#ifdef TESTS_ENABLED
void test_tokenizer() {
GDScriptTests::test(GDScriptTests::TestType::TEST_TOKENIZER);
}
void test_tokenizer_buffer() {
GDScriptTests::test(GDScriptTests::TestType::TEST_TOKENIZER_BUFFER);
}
void test_parser() {
GDScriptTests::test(GDScriptTests::TestType::TEST_PARSER);
}
void test_compiler() {
GDScriptTests::test(GDScriptTests::TestType::TEST_COMPILER);
}
void test_bytecode() {
GDScriptTests::test(GDScriptTests::TestType::TEST_BYTECODE);
}
REGISTER_TEST_COMMAND("gdscript-tokenizer", &test_tokenizer);
REGISTER_TEST_COMMAND("gdscript-tokenizer-buffer", &test_tokenizer_buffer);
REGISTER_TEST_COMMAND("gdscript-parser", &test_parser);
REGISTER_TEST_COMMAND("gdscript-compiler", &test_compiler);
REGISTER_TEST_COMMAND("gdscript-bytecode", &test_bytecode);
#endif