mirror of
https://github.com/godotengine/godot
synced 2024-09-05 20:49:58 +00:00
101 lines
4.9 KiB
C++
101 lines
4.9 KiB
C++
/**************************************************************************/
|
|
/* script_instance.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef SCRIPT_INSTANCE_H
|
|
#define SCRIPT_INSTANCE_H
|
|
|
|
#include "core/object/ref_counted.h"
|
|
|
|
class Script;
|
|
class ScriptLanguage;
|
|
|
|
class ScriptInstance {
|
|
public:
|
|
virtual bool set(const StringName &p_name, const Variant &p_value) = 0;
|
|
virtual bool get(const StringName &p_name, Variant &r_ret) const = 0;
|
|
virtual void get_property_list(List<PropertyInfo> *p_properties) const = 0;
|
|
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const = 0;
|
|
virtual void validate_property(PropertyInfo &p_property) const = 0;
|
|
|
|
virtual bool property_can_revert(const StringName &p_name) const = 0;
|
|
virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const = 0;
|
|
|
|
virtual Object *get_owner() { return nullptr; }
|
|
virtual void get_property_state(List<Pair<StringName, Variant>> &state);
|
|
|
|
virtual void get_method_list(List<MethodInfo> *p_list) const = 0;
|
|
virtual bool has_method(const StringName &p_method) const = 0;
|
|
|
|
virtual int get_method_argument_count(const StringName &p_method, bool *r_is_valid = nullptr) const;
|
|
|
|
virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) = 0;
|
|
|
|
template <typename... VarArgs>
|
|
Variant call(const StringName &p_method, VarArgs... p_args) {
|
|
Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
|
|
const Variant *argptrs[sizeof...(p_args) + 1];
|
|
for (uint32_t i = 0; i < sizeof...(p_args); i++) {
|
|
argptrs[i] = &args[i];
|
|
}
|
|
Callable::CallError cerr;
|
|
return callp(p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args), cerr);
|
|
}
|
|
|
|
virtual Variant call_const(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); // implement if language supports const functions
|
|
virtual void notification(int p_notification, bool p_reversed = false) = 0;
|
|
virtual String to_string(bool *r_valid) {
|
|
if (r_valid) {
|
|
*r_valid = false;
|
|
}
|
|
return String();
|
|
}
|
|
|
|
//this is used by script languages that keep a reference counter of their own
|
|
//you can make Ref<> not die when it reaches zero, so deleting the reference
|
|
//depends entirely from the script
|
|
|
|
virtual void refcount_incremented() {}
|
|
virtual bool refcount_decremented() { return true; } //return true if it can die
|
|
|
|
virtual Ref<Script> get_script() const = 0;
|
|
|
|
virtual bool is_placeholder() const { return false; }
|
|
|
|
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
|
|
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
|
|
|
|
virtual const Variant get_rpc_config() const;
|
|
|
|
virtual ScriptLanguage *get_language() = 0;
|
|
virtual ~ScriptInstance();
|
|
};
|
|
|
|
#endif // SCRIPT_INSTANCE_H
|