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https://github.com/godotengine/godot
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66 lines
3.5 KiB
C++
66 lines
3.5 KiB
C++
/**************************************************************************/
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/* zip_io.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef ZIP_IO_H
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#define ZIP_IO_H
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#include "core/io/file_access.h"
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// Not directly used in this header, but assumed available in downstream users
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// like platform/*/export/export.cpp. Could be fixed, but probably better to have
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// thirdparty includes in as little headers as possible.
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#include "thirdparty/minizip/unzip.h"
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#include "thirdparty/minizip/zip.h"
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// Get the current file info and safely convert the full filepath to a String.
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int godot_unzip_get_current_file_info(unzFile p_zip_file, unz_file_info64 &r_file_info, String &r_filepath);
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// Try to locate the file in the archive specified by the filepath (works with large paths and Unicode).
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int godot_unzip_locate_file(unzFile p_zip_file, const String &p_filepath, bool p_case_sensitive = true);
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//
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void *zipio_open(voidpf opaque, const char *p_fname, int mode);
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uLong zipio_read(voidpf opaque, voidpf stream, void *buf, uLong size);
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uLong zipio_write(voidpf opaque, voidpf stream, const void *buf, uLong size);
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long zipio_tell(voidpf opaque, voidpf stream);
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long zipio_seek(voidpf opaque, voidpf stream, uLong offset, int origin);
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int zipio_close(voidpf opaque, voidpf stream);
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int zipio_testerror(voidpf opaque, voidpf stream);
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voidpf zipio_alloc(voidpf opaque, uInt items, uInt size);
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void zipio_free(voidpf opaque, voidpf address);
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zlib_filefunc_def zipio_create_io(Ref<FileAccess> *p_data);
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#endif // ZIP_IO_H
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