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![Rémi Verschelde](/assets/img/avatar_default.png)
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
97 lines
3.8 KiB
C++
97 lines
3.8 KiB
C++
/**************************************************************************/
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/* remote_debugger_peer.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef REMOTE_DEBUGGER_PEER_H
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#define REMOTE_DEBUGGER_PEER_H
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#include "core/io/stream_peer_tcp.h"
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#include "core/object/ref_counted.h"
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#include "core/os/mutex.h"
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#include "core/os/thread.h"
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#include "core/string/ustring.h"
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class RemoteDebuggerPeer : public RefCounted {
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protected:
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int max_queued_messages = 4096;
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public:
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virtual bool is_peer_connected() = 0;
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virtual int get_max_message_size() const = 0;
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virtual bool has_message() = 0;
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virtual Error put_message(const Array &p_arr) = 0;
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virtual Array get_message() = 0;
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virtual void close() = 0;
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virtual void poll() = 0;
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virtual bool can_block() const { return true; } // If blocking io is allowed on main thread (debug).
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RemoteDebuggerPeer();
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};
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class RemoteDebuggerPeerTCP : public RemoteDebuggerPeer {
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private:
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Ref<StreamPeerTCP> tcp_client;
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Mutex mutex;
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Thread thread;
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List<Array> in_queue;
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List<Array> out_queue;
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int out_left = 0;
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int out_pos = 0;
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Vector<uint8_t> out_buf;
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int in_left = 0;
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int in_pos = 0;
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Vector<uint8_t> in_buf;
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bool connected = false;
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bool running = false;
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static void _thread_func(void *p_ud);
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void _poll();
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void _write_out();
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void _read_in();
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public:
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static RemoteDebuggerPeer *create(const String &p_uri);
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Error connect_to_host(const String &p_host, uint16_t p_port);
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bool is_peer_connected() override;
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int get_max_message_size() const override;
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bool has_message() override;
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Error put_message(const Array &p_arr) override;
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Array get_message() override;
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void poll() override;
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void close() override;
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RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_stream = Ref<StreamPeerTCP>());
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~RemoteDebuggerPeerTCP();
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};
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#endif // REMOTE_DEBUGGER_PEER_H
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