mirror of
https://github.com/godotengine/godot
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249 lines
10 KiB
C++
249 lines
10 KiB
C++
/**************************************************************************/
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/* project_settings.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PROJECT_SETTINGS_H
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#define PROJECT_SETTINGS_H
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#include "core/object/class_db.h"
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template <typename T>
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class TypedArray;
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class ProjectSettings : public Object {
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GDCLASS(ProjectSettings, Object);
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_THREAD_SAFE_CLASS_
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friend class TestProjectSettingsInternalsAccessor;
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bool is_changed = false;
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public:
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typedef HashMap<String, Variant> CustomMap;
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static const String PROJECT_DATA_DIR_NAME_SUFFIX;
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enum {
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// Properties that are not for built in values begin from this value, so builtin ones are displayed first.
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NO_BUILTIN_ORDER_BASE = 1 << 16
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};
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#ifdef TOOLS_ENABLED
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const static PackedStringArray get_required_features();
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const static PackedStringArray get_unsupported_features(const PackedStringArray &p_project_features);
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#endif // TOOLS_ENABLED
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struct AutoloadInfo {
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StringName name;
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String path;
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bool is_singleton = false;
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};
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protected:
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struct VariantContainer {
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int order = 0;
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bool persist = false;
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bool basic = false;
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bool internal = false;
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Variant variant;
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Variant initial;
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bool hide_from_editor = false;
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bool restart_if_changed = false;
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#ifdef DEBUG_METHODS_ENABLED
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bool ignore_value_in_docs = false;
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#endif
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VariantContainer() {}
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VariantContainer(const Variant &p_variant, int p_order, bool p_persist = false) :
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order(p_order),
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persist(p_persist),
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variant(p_variant) {
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}
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};
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int last_order = NO_BUILTIN_ORDER_BASE;
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int last_builtin_order = 0;
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uint64_t last_save_time = 0;
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RBMap<StringName, VariantContainer> props; // NOTE: Key order is used e.g. in the save_custom method.
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String resource_path;
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HashMap<StringName, PropertyInfo> custom_prop_info;
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bool using_datapack = false;
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bool project_loaded = false;
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List<String> input_presets;
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HashSet<String> custom_features;
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HashMap<StringName, LocalVector<Pair<StringName, StringName>>> feature_overrides;
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LocalVector<String> hidden_prefixes;
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HashMap<StringName, AutoloadInfo> autoloads;
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HashMap<StringName, String> global_groups;
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HashMap<StringName, HashSet<StringName>> scene_groups_cache;
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Array global_class_list;
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bool is_global_class_list_loaded = false;
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String project_data_dir_name;
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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bool _property_can_revert(const StringName &p_name) const;
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bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
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void _queue_changed();
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void _emit_changed();
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static ProjectSettings *singleton;
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Error _load_settings_text(const String &p_path);
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Error _load_settings_binary(const String &p_path);
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Error _load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path);
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Error _save_settings_text(const String &p_file, const RBMap<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
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Error _save_settings_binary(const String &p_file, const RBMap<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
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Error _save_custom_bnd(const String &p_file);
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#ifdef TOOLS_ENABLED
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const static PackedStringArray _get_supported_features();
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const static PackedStringArray _trim_to_supported_features(const PackedStringArray &p_project_features);
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#endif // TOOLS_ENABLED
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void _convert_to_last_version(int p_from_version);
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bool _load_resource_pack(const String &p_pack, bool p_replace_files = true, int p_offset = 0);
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void _add_property_info_bind(const Dictionary &p_info);
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Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
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void _add_builtin_input_map();
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protected:
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static void _bind_methods();
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public:
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static const int CONFIG_VERSION = 5;
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void set_setting(const String &p_setting, const Variant &p_value);
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Variant get_setting(const String &p_setting, const Variant &p_default_value = Variant()) const;
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TypedArray<Dictionary> get_global_class_list();
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void refresh_global_class_list();
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void store_global_class_list(const Array &p_classes);
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String get_global_class_list_path() const;
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bool has_setting(const String &p_var) const;
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String localize_path(const String &p_path) const;
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String globalize_path(const String &p_path) const;
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void set_initial_value(const String &p_name, const Variant &p_value);
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void set_as_basic(const String &p_name, bool p_basic);
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void set_as_internal(const String &p_name, bool p_internal);
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void set_restart_if_changed(const String &p_name, bool p_restart);
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void set_ignore_value_in_docs(const String &p_name, bool p_ignore);
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bool get_ignore_value_in_docs(const String &p_name) const;
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void add_hidden_prefix(const String &p_prefix);
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String get_project_data_dir_name() const;
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String get_project_data_path() const;
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String get_resource_path() const;
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String get_imported_files_path() const;
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static ProjectSettings *get_singleton();
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void clear(const String &p_name);
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int get_order(const String &p_name) const;
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void set_order(const String &p_name, int p_order);
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void set_builtin_order(const String &p_name);
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bool is_builtin_setting(const String &p_name) const;
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Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
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Error load_custom(const String &p_path);
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Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Vector<String> &p_custom_features = Vector<String>(), bool p_merge_with_current = true);
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Error save();
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void set_custom_property_info(const PropertyInfo &p_info);
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const HashMap<StringName, PropertyInfo> &get_custom_property_info() const;
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uint64_t get_last_saved_time() { return last_save_time; }
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List<String> get_input_presets() const { return input_presets; }
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Variant get_setting_with_override(const StringName &p_name) const;
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bool is_using_datapack() const;
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bool is_project_loaded() const;
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bool has_custom_feature(const String &p_feature) const;
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const HashMap<StringName, AutoloadInfo> &get_autoload_list() const;
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void add_autoload(const AutoloadInfo &p_autoload);
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void remove_autoload(const StringName &p_autoload);
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bool has_autoload(const StringName &p_autoload) const;
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AutoloadInfo get_autoload(const StringName &p_name) const;
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const HashMap<StringName, String> &get_global_groups_list() const;
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void add_global_group(const StringName &p_name, const String &p_description);
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void remove_global_group(const StringName &p_name);
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bool has_global_group(const StringName &p_name) const;
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const HashMap<StringName, HashSet<StringName>> &get_scene_groups_cache() const;
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void add_scene_groups_cache(const StringName &p_path, const HashSet<StringName> &p_cache);
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void remove_scene_groups_cache(const StringName &p_path);
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void save_scene_groups_cache();
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String get_scene_groups_cache_path() const;
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void load_scene_groups_cache();
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#ifdef TOOLS_ENABLED
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virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
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#endif
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ProjectSettings();
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ProjectSettings(const String &p_path);
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~ProjectSettings();
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};
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// Not a macro any longer.
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Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false, bool p_basic = false, bool p_internal = false);
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Variant _GLOBAL_DEF(const PropertyInfo &p_info, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false, bool p_basic = false, bool p_internal = false);
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#define GLOBAL_DEF(m_var, m_value) _GLOBAL_DEF(m_var, m_value)
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#define GLOBAL_DEF_RST(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true)
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#define GLOBAL_DEF_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, true)
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#define GLOBAL_DEF_RST_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, true)
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#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get_setting_with_override(m_var)
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#define GLOBAL_DEF_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, false, true)
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#define GLOBAL_DEF_RST_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, false, true)
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#define GLOBAL_DEF_NOVAL_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, true, true)
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#define GLOBAL_DEF_RST_NOVAL_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, true, true)
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#define GLOBAL_DEF_INTERNAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, false, false, true)
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#endif // PROJECT_SETTINGS_H
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