mirror of
https://github.com/godotengine/godot
synced 2024-09-05 19:19:43 +00:00
216 lines
7 KiB
Python
216 lines
7 KiB
Python
"""Functions used to generate source files during build time
|
|
|
|
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
|
|
|
|
"""
|
|
from platform_methods import subprocess_main
|
|
|
|
|
|
class RDHeaderStruct:
|
|
def __init__(self):
|
|
self.vertex_lines = []
|
|
self.fragment_lines = []
|
|
self.compute_lines = []
|
|
|
|
self.vertex_included_files = []
|
|
self.fragment_included_files = []
|
|
self.compute_included_files = []
|
|
|
|
self.reading = ""
|
|
self.line_offset = 0
|
|
self.vertex_offset = 0
|
|
self.fragment_offset = 0
|
|
self.compute_offset = 0
|
|
|
|
|
|
def include_file_in_rd_header(filename, header_data, depth):
|
|
fs = open(filename, "r")
|
|
line = fs.readline()
|
|
|
|
while line:
|
|
|
|
if line.find("#[vertex]") != -1:
|
|
header_data.reading = "vertex"
|
|
line = fs.readline()
|
|
header_data.line_offset += 1
|
|
header_data.vertex_offset = header_data.line_offset
|
|
continue
|
|
|
|
if line.find("#[fragment]") != -1:
|
|
header_data.reading = "fragment"
|
|
line = fs.readline()
|
|
header_data.line_offset += 1
|
|
header_data.fragment_offset = header_data.line_offset
|
|
continue
|
|
|
|
if line.find("#[compute]") != -1:
|
|
header_data.reading = "compute"
|
|
line = fs.readline()
|
|
header_data.line_offset += 1
|
|
header_data.compute_offset = header_data.line_offset
|
|
continue
|
|
|
|
while line.find("#include ") != -1:
|
|
includeline = line.replace("#include ", "").strip()[1:-1]
|
|
|
|
import os.path
|
|
|
|
included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
|
|
if not included_file in header_data.vertex_included_files and header_data.reading == "vertex":
|
|
header_data.vertex_included_files += [included_file]
|
|
if include_file_in_rd_header(included_file, header_data, depth + 1) is None:
|
|
print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
|
|
elif not included_file in header_data.fragment_included_files and header_data.reading == "fragment":
|
|
header_data.fragment_included_files += [included_file]
|
|
if include_file_in_rd_header(included_file, header_data, depth + 1) is None:
|
|
print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
|
|
elif not included_file in header_data.compute_included_files and header_data.reading == "compute":
|
|
header_data.compute_included_files += [included_file]
|
|
if include_file_in_rd_header(included_file, header_data, depth + 1) is None:
|
|
print("Error in file '" + filename + "': #include " + includeline + "could not be found!")
|
|
|
|
line = fs.readline()
|
|
|
|
line = line.replace("\r", "")
|
|
line = line.replace("\n", "")
|
|
|
|
if header_data.reading == "vertex":
|
|
header_data.vertex_lines += [line]
|
|
if header_data.reading == "fragment":
|
|
header_data.fragment_lines += [line]
|
|
if header_data.reading == "compute":
|
|
header_data.compute_lines += [line]
|
|
|
|
line = fs.readline()
|
|
header_data.line_offset += 1
|
|
|
|
fs.close()
|
|
|
|
return header_data
|
|
|
|
|
|
def build_rd_header(filename):
|
|
header_data = RDHeaderStruct()
|
|
include_file_in_rd_header(filename, header_data, 0)
|
|
|
|
out_file = filename + ".gen.h"
|
|
fd = open(out_file, "w")
|
|
|
|
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
|
|
|
|
out_file_base = out_file
|
|
out_file_base = out_file_base[out_file_base.rfind("/") + 1 :]
|
|
out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :]
|
|
out_file_ifdef = out_file_base.replace(".", "_").upper()
|
|
fd.write("#ifndef " + out_file_ifdef + "_RD\n")
|
|
fd.write("#define " + out_file_ifdef + "_RD\n")
|
|
|
|
out_file_class = out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "ShaderRD"
|
|
fd.write("\n")
|
|
fd.write('#include "servers/rendering/renderer_rd/shader_rd.h"\n\n')
|
|
fd.write("class " + out_file_class + " : public ShaderRD {\n\n")
|
|
fd.write("public:\n\n")
|
|
|
|
fd.write("\t" + out_file_class + "() {\n\n")
|
|
|
|
if len(header_data.compute_lines):
|
|
|
|
fd.write("\t\tstatic const char _compute_code[] = {\n")
|
|
for x in header_data.compute_lines:
|
|
for c in x:
|
|
fd.write(str(ord(c)) + ",")
|
|
fd.write(str(ord("\n")) + ",")
|
|
fd.write("\t\t0};\n\n")
|
|
|
|
fd.write('\t\tsetup(nullptr, nullptr, _compute_code, "' + out_file_class + '");\n')
|
|
fd.write("\t}\n")
|
|
|
|
else:
|
|
|
|
fd.write("\t\tstatic const char _vertex_code[] = {\n")
|
|
for x in header_data.vertex_lines:
|
|
for c in x:
|
|
fd.write(str(ord(c)) + ",")
|
|
fd.write(str(ord("\n")) + ",")
|
|
fd.write("\t\t0};\n\n")
|
|
|
|
fd.write("\t\tstatic const char _fragment_code[]={\n")
|
|
for x in header_data.fragment_lines:
|
|
for c in x:
|
|
fd.write(str(ord(c)) + ",")
|
|
fd.write(str(ord("\n")) + ",")
|
|
fd.write("\t\t0};\n\n")
|
|
|
|
fd.write('\t\tsetup(_vertex_code, _fragment_code, nullptr, "' + out_file_class + '");\n')
|
|
fd.write("\t}\n")
|
|
|
|
fd.write("};\n\n")
|
|
|
|
fd.write("#endif\n")
|
|
fd.close()
|
|
|
|
|
|
def build_rd_headers(target, source, env):
|
|
for x in source:
|
|
build_rd_header(str(x))
|
|
|
|
|
|
class RAWHeaderStruct:
|
|
def __init__(self):
|
|
self.code = ""
|
|
|
|
|
|
def include_file_in_raw_header(filename, header_data, depth):
|
|
fs = open(filename, "r")
|
|
line = fs.readline()
|
|
|
|
while line:
|
|
|
|
while line.find("#include ") != -1:
|
|
includeline = line.replace("#include ", "").strip()[1:-1]
|
|
|
|
import os.path
|
|
|
|
included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
|
|
include_file_in_raw_header(included_file, header_data, depth + 1)
|
|
|
|
line = fs.readline()
|
|
|
|
header_data.code += line
|
|
line = fs.readline()
|
|
|
|
fs.close()
|
|
|
|
|
|
def build_raw_header(filename):
|
|
header_data = RAWHeaderStruct()
|
|
include_file_in_raw_header(filename, header_data, 0)
|
|
|
|
out_file = filename + ".gen.h"
|
|
fd = open(out_file, "w")
|
|
|
|
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
|
|
|
|
out_file_base = out_file.replace(".glsl.gen.h", "_shader_glsl")
|
|
out_file_base = out_file_base[out_file_base.rfind("/") + 1 :]
|
|
out_file_base = out_file_base[out_file_base.rfind("\\") + 1 :]
|
|
out_file_ifdef = out_file_base.replace(".", "_").upper()
|
|
fd.write("#ifndef " + out_file_ifdef + "_RAW_H\n")
|
|
fd.write("#define " + out_file_ifdef + "_RAW_H\n")
|
|
fd.write("\n")
|
|
fd.write("static const char " + out_file_base + "[] = {\n")
|
|
for c in header_data.code:
|
|
fd.write(str(ord(c)) + ",")
|
|
fd.write("\t\t0};\n\n")
|
|
fd.write("#endif\n")
|
|
fd.close()
|
|
|
|
|
|
def build_raw_headers(target, source, env):
|
|
for x in source:
|
|
build_raw_header(str(x))
|
|
|
|
|
|
if __name__ == "__main__":
|
|
subprocess_main(globals())
|