godot/drivers/SCsub
Fabio Alessandrelli 46fdba5f8b [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Note, the editor build requires the mbedtls module to be manually
enabled, as it is currently needed as a ResourceUID dependency.

This will need to be addressed in a separate PR.
2021-11-19 16:59:27 +01:00

39 lines
814 B
Python

#!/usr/bin/env python
Import("env")
env.drivers_sources = []
# OS drivers
SConscript("unix/SCsub")
SConscript("windows/SCsub")
# Sounds drivers
SConscript("alsa/SCsub")
SConscript("coreaudio/SCsub")
SConscript("pulseaudio/SCsub")
if env["platform"] == "windows":
SConscript("wasapi/SCsub")
if env["xaudio2"]:
SConscript("xaudio2/SCsub")
# Midi drivers
SConscript("alsamidi/SCsub")
SConscript("coremidi/SCsub")
SConscript("winmidi/SCsub")
# Graphics drivers
if env["vulkan"]:
SConscript("vulkan/SCsub")
if env["opengl3"]:
SConscript("gl_context/SCsub")
SConscript("gles3/SCsub")
# Core dependencies
SConscript("png/SCsub")
SConscript("spirv-reflect/SCsub")
env.add_source_files(env.drivers_sources, "*.cpp")
lib = env.add_library("drivers", env.drivers_sources)
env.Prepend(LIBS=[lib])