godot/main/tests
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
..
SCsub
test_gdscript.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
test_gdscript.h
test_gui.cpp
test_gui.h
test_image.cpp
test_image.h
test_io.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
test_io.h
test_main.cpp Correct test list returned by test_get_names 2018-06-09 13:02:05 +02:00
test_main.h
test_math.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
test_math.h
test_oa_hash_map.cpp
test_oa_hash_map.h
test_ordered_hash_map.cpp
test_ordered_hash_map.h
test_physics.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
test_physics.h
test_physics_2d.cpp
test_physics_2d.h
test_render.cpp
test_render.h
test_shader_lang.cpp Visual Shaders are back. 2018-07-14 18:16:18 -03:00
test_shader_lang.h
test_string.cpp
test_string.h