mirror of
https://github.com/godotengine/godot
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90019676b0
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
75 lines
3.9 KiB
C++
75 lines
3.9 KiB
C++
/*************************************************************************/
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/* openxr_action_set.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OPENXR_ACTION_SET_H
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#define OPENXR_ACTION_SET_H
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#include "core/io/resource.h"
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#include "openxr_action.h"
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class OpenXRActionSet : public Resource {
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GDCLASS(OpenXRActionSet, Resource);
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private:
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String localized_name;
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int priority = 0;
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Array actions;
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void clear_actions();
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protected:
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static void _bind_methods();
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public:
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static Ref<OpenXRActionSet> new_action_set(const char *p_name, const char *p_localized_name, const int p_priority = 0); // Helper function for adding and setting up an action set
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void set_localized_name(const String p_localized_name); // Set the localized name of this action set
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String get_localized_name() const; // Get the localized name of this action set
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void set_priority(const int p_priority); // Set the priority of this action set
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int get_priority() const; // Get the priority of this action set
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int get_action_count() const; // Retrieve the number of actions in our action set
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void set_actions(Array p_actions); // Set our actions using an array of actions (for loading a resource)
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Array get_actions() const; // Get our actions as an array (for saving a resource)
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Ref<OpenXRAction> get_action(const String p_name) const; // Retrieve an action by name
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void add_action(Ref<OpenXRAction> p_action); // Add a new action to our action set
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void remove_action(Ref<OpenXRAction> p_action); // remove a action from our action set
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Ref<OpenXRAction> add_new_action(const char *p_name, const char *p_localized_name, const OpenXRAction::ActionType p_action_type, const char *p_toplevel_paths); // Helper function for adding and setting up an action
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// TODO add validation to display in the interface that checks if we have duplicate action names within our action set
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~OpenXRActionSet();
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};
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#endif // OPENXR_ACTION_SET_H
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