godot/servers
Rémi Verschelde 6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
..
arvr Send notifications to ARVRInterfaces 2019-04-27 08:39:21 +10:00
audio Fix getting max magnitude in AudioEffectSpectrumAnalyzer 2019-05-24 12:40:04 +02:00
physics Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
physics_2d Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
visual Fix some unincialised variables 2019-05-28 19:12:19 +02:00
arvr_server.cpp
arvr_server.h
audio_server.cpp Added functions to further improve music timing 2019-04-27 14:05:16 -03:00
audio_server.h audio_server.h : fix typo in comment (minor) 2019-05-30 13:47:18 +02:00
physics_2d_server.cpp Properly expose PhysicsServer methods 2019-04-30 20:42:07 +09:00
physics_2d_server.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
physics_server.cpp Properly expose PhysicsServer methods 2019-04-30 20:42:07 +09:00
physics_server.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
register_server_types.cpp Added generator audio stream, and spectrum analyzer audio effect 2019-04-10 12:58:06 -03:00
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server.cpp Implement ability to render viewports directly to screen 2019-05-13 15:20:15 -07:00
visual_server.h Implement ability to render viewports directly to screen 2019-05-13 15:20:15 -07:00