godot/drivers
clayjohn 6d0af4fcd8 Assign light indices after sorting in OpenGL renderer
This ensures that the light indices sent to the shader actually match where the light is saved
2023-01-20 15:41:20 -08:00
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alsa One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
alsamidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
coreaudio One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
coremidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gl_context Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
gles3 Assign light indices after sorting in OpenGL renderer 2023-01-20 15:41:20 -08:00
png One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pulseaudio One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
unix Merge pull request #71514 from akien-mga/os-unset_environment 2023-01-18 08:35:43 +01:00
vulkan Make inclusion of Godot version in shader hash universal 2023-01-09 17:47:02 +01:00
wasapi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
windows One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
winmidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
xaudio2 One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_driver_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_driver_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00