mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
2dc4b035a8
Untangled a lot of Controls logic code and placed it in one place. Which squashed few bugs and made code easier to maintain.
97 lines
4 KiB
C++
97 lines
4 KiB
C++
/*************************************************************************/
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/* script_create_dialog.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SCRIPT_CREATE_DIALOG_H
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#define SCRIPT_CREATE_DIALOG_H
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_settings.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel_container.h"
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class ScriptCreateDialog : public ConfirmationDialog {
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GDCLASS(ScriptCreateDialog, ConfirmationDialog);
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LineEdit *class_name;
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Label *error_label;
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Label *path_error_label;
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LineEdit *parent_name;
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Button *parent_browse_button;
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OptionButton *language_menu;
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LineEdit *file_path;
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Button *path_button;
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EditorFileDialog *file_browse;
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CheckButton *internal;
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VBoxContainer *path_vb;
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AcceptDialog *alert;
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bool path_valid;
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bool create_new;
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bool is_browsing_parent;
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String initial_bp;
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EditorSettings *editor_settings;
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bool is_new_script_created;
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bool is_path_valid;
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bool has_named_classes;
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bool can_inherit_from_file;
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bool is_parent_name_valid;
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bool is_class_name_valid;
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bool is_built_in;
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int current_language;
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bool re_check_path;
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void _path_changed(const String &p_path = String());
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void _lang_changed(int l = 0);
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void _built_in_pressed();
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bool _validate(const String &p_strin);
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void _class_name_changed(const String &p_name);
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void _parent_name_changed(const String &p_parent);
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void _browse_path(bool browse_parent);
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void _file_selected(const String &p_file);
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virtual void ok_pressed();
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void _create_new();
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void _load_exist();
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void _msg_script_valid(bool valid, const String &p_msg = String());
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void _msg_path_valid(bool valid, const String &p_msg = String());
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void _update_dialog();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void config(const String &p_base_name, const String &p_base_path);
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ScriptCreateDialog();
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};
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#endif // SCRIPT_CREATE_DIALOG_H
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