mirror of
https://github.com/godotengine/godot
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324 lines
9.6 KiB
C++
324 lines
9.6 KiB
C++
/*************************************************************************/
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/* asset_library_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ASSET_LIBRARY_EDITOR_PLUGIN_H
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#define ASSET_LIBRARY_EDITOR_PLUGIN_H
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#include "editor_plugin.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/link_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/tab_container.h"
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#include "editor_plugin_settings.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/texture_button.h"
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#include "editor_asset_installer.h"
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#include "scene/main/http_request.h"
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class EditorAssetLibraryItem : public PanelContainer {
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GDCLASS(EditorAssetLibraryItem, PanelContainer);
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TextureButton *icon;
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LinkButton *title;
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LinkButton *category;
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LinkButton *author;
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TextureRect *stars[5];
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Label *price;
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int asset_id;
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int category_id;
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int author_id;
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void _asset_clicked();
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void _category_clicked();
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void _author_clicked();
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void set_image(int p_type, int p_index, const Ref<Texture> &p_image);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, int p_rating, const String &p_cost);
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EditorAssetLibraryItem();
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};
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class EditorAssetLibraryItemDescription : public ConfirmationDialog {
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GDCLASS(EditorAssetLibraryItemDescription, ConfirmationDialog);
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EditorAssetLibraryItem *item;
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RichTextLabel *description;
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ScrollContainer *previews;
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HBoxContainer *preview_hb;
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struct Preview {
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int id;
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bool is_video;
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String video_link;
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Button *button;
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Ref<Texture> image;
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};
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Vector<Preview> preview_images;
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TextureRect *preview;
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void set_image(int p_type, int p_index, const Ref<Texture> &p_image);
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int asset_id;
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String download_url;
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String title;
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String sha256;
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Ref<Texture> icon;
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void _link_click(const String &p_url);
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void _preview_click(int p_index);
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protected:
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static void _bind_methods();
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public:
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void configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, int p_rating, const String &p_cost, int p_version, const String &p_version_string, const String &p_description, const String &p_download_url, const String &p_browse_url, const String &p_sha256_hash);
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void add_preview(int p_id, bool p_video, const String &p_url);
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String get_title() { return title; }
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Ref<Texture> get_preview_icon() { return icon; }
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String get_download_url() { return download_url; }
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int get_asset_id() { return asset_id; }
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String get_sha256() { return sha256; }
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EditorAssetLibraryItemDescription();
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};
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class EditorAssetLibraryItemDownload : public PanelContainer {
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GDCLASS(EditorAssetLibraryItemDownload, PanelContainer);
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TextureRect *icon;
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Label *title;
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ProgressBar *progress;
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Button *install;
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Button *retry;
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TextureButton *dismiss;
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AcceptDialog *download_error;
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HTTPRequest *download;
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String host;
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String sha256;
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Label *status;
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int prev_status;
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int asset_id;
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bool external_install;
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EditorAssetInstaller *asset_installer;
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void _close();
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void _install();
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void _make_request();
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void _http_download_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_external_install(bool p_enable) { external_install = p_enable; }
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int get_asset_id() { return asset_id; }
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void configure(const String &p_title, int p_asset_id, const Ref<Texture> &p_preview, const String &p_download_url, const String &p_sha256_hash);
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EditorAssetLibraryItemDownload();
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};
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class EditorAssetLibrary : public PanelContainer {
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GDCLASS(EditorAssetLibrary, PanelContainer);
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String host;
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EditorFileDialog *asset_open;
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EditorAssetInstaller *asset_installer;
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void _asset_open();
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void _asset_file_selected(const String &p_file);
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ScrollContainer *library_scroll;
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VBoxContainer *library_vb;
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LineEdit *filter;
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OptionButton *categories;
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OptionButton *repository;
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OptionButton *sort;
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ToolButton *reverse;
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Button *search;
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ProgressBar *load_status;
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HBoxContainer *error_hb;
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Label *error_label;
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MenuButton *support;
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HBoxContainer *contents;
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HBoxContainer *asset_top_page;
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GridContainer *asset_items;
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HBoxContainer *asset_bottom_page;
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HTTPRequest *request;
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bool templates_only;
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enum Support {
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SUPPORT_OFFICIAL,
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SUPPORT_COMMUNITY,
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SUPPORT_TESTING,
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SUPPORT_MAX
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};
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enum SortOrder {
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SORT_RATING,
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SORT_DOWNLOADS,
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SORT_NAME,
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SORT_COST,
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SORT_UPDATED,
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SORT_MAX
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};
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static const char *sort_key[SORT_MAX];
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static const char *sort_text[SORT_MAX];
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static const char *support_key[SUPPORT_MAX];
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///MainListing
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enum ImageType {
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IMAGE_QUEUE_ICON,
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IMAGE_QUEUE_THUMBNAIL,
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IMAGE_QUEUE_SCREENSHOT,
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};
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struct ImageQueue {
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bool active;
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int queue_id;
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int asset_id;
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ImageType image_type;
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int image_index;
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String image_url;
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HTTPRequest *request;
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ObjectID target;
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};
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int last_queue_id;
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Map<int, ImageQueue> image_queue;
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void _image_update(bool use_cache, bool final, const PoolByteArray &p_data, int p_queue_id);
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void _image_request_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data, int p_queue_id);
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void _request_image(ObjectID p_for, String p_image_url, ImageType p_type, int p_image_index);
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void _update_image_queue();
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HBoxContainer *_make_pages(int p_page, int p_page_count, int p_page_len, int p_total_items, int p_current_items);
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//
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EditorAssetLibraryItemDescription *description;
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//
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enum RequestType {
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REQUESTING_NONE,
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REQUESTING_CONFIG,
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REQUESTING_SEARCH,
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REQUESTING_ASSET,
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};
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RequestType requesting;
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Dictionary category_map;
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ScrollContainer *downloads_scroll;
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HBoxContainer *downloads_hb;
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void _install_asset();
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void _select_author(int p_id);
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void _select_category(int p_id);
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void _select_asset(int p_id);
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void _manage_plugins();
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void _search(int p_page = 0);
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void _rerun_search(int p_ignore);
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void _api_request(const String &p_request, RequestType p_request_type, const String &p_arguments = "");
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void _http_request_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
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void _http_download_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data);
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void _repository_changed(int p_repository_id);
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void _support_toggled(int p_support);
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void _install_external_asset(String p_zip_path, String p_title);
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friend class EditorAssetLibraryItemDescription;
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friend class EditorAssetLibraryItem;
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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EditorAssetLibrary(bool p_templates_only = false);
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};
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class AssetLibraryEditorPlugin : public EditorPlugin {
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GDCLASS(AssetLibraryEditorPlugin, EditorPlugin);
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EditorAssetLibrary *addon_library;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "AssetLib"; }
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bool has_main_screen() const { return true; }
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virtual void edit(Object *p_object) {}
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virtual bool handles(Object *p_object) const { return false; }
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virtual void make_visible(bool p_visible);
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//virtual bool get_remove_list(List<Node*> *p_list) { return canvas_item_editor->get_remove_list(p_list); }
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//virtual Dictionary get_state() const;
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//virtual void set_state(const Dictionary& p_state);
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AssetLibraryEditorPlugin(EditorNode *p_node);
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~AssetLibraryEditorPlugin();
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};
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#endif // EDITORASSETLIBRARY_H
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