godot/doc
Paul Joannon 6bc0be16a5
Expose the collider RID in Raycast nodes
Create and expose the method `get_collider_rid` in `RayCast2D` and `Raycast3D`.
This method returns the `RID` of the first object that the ray intersects, or an empty `RID` if no object is intersecting the fay (i.e. `is_colliding` returns `false`).
2022-08-22 09:18:08 +02:00
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classes Expose the collider RID in Raycast nodes 2022-08-22 09:18:08 +02:00
tools Merge pull request #63635 from asmaloney/add-python-type-hints 2022-08-18 13:02:53 +03:00
translations i18n: Sync classref translations with Weblate 2022-08-05 03:32:23 +02:00
class.xsd Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
Doxyfile
Makefile i18n: Add --lang option to make_rst.py to write translated headings 2021-12-21 13:47:11 +01:00