godot/scene
Hugo Locurcio 281e0e6a5b
Allow BaseMaterial3D height/dither fade to work with Compatibility rendering
Compatibility is based on OpenGL ES 3.0, so the height shader
(including deep parallax) and distance fade dither modes work
just fine with no adjustments required.
2024-06-22 00:57:22 +02:00
..
2d Merge pull request #93368 from rburing/fti_skinning 2024-06-20 16:18:47 +02:00
3d Fix invalid inheritance of OccluderInstance3D 2024-06-19 16:47:37 +02:00
animation Add samples playback support 2024-06-18 11:06:31 -04:00
audio Remove superfluous non-working sample playing check 2024-06-21 07:17:28 -04:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui Fix GridContainer minimum size when there's a hidden parent 2024-06-20 13:49:09 +03:00
main Use _camera_3d_set instead of change camera_3d directly 2024-06-20 17:21:38 +08:00
resources Allow BaseMaterial3D height/dither fade to work with Compatibility rendering 2024-06-22 00:57:22 +02:00
theme [Scene] Add SceneStringNames::font(_size/_color) 2024-06-18 17:24:27 +02:00
property_list_helper.cpp Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_list_helper.h Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_utils.cpp Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
SCsub