godot/platform/android/android_keys_utils.cpp
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00

50 lines
2.8 KiB
C++

/**************************************************************************/
/* android_keys_utils.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
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/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
#include "android_keys_utils.h"
Key godot_code_from_android_code(unsigned int p_code) {
for (int i = 0; android_godot_code_pairs[i].android_code != AKEYCODE_MAX; i++) {
if (android_godot_code_pairs[i].android_code == p_code) {
return android_godot_code_pairs[i].godot_code;
}
}
return Key::UNKNOWN;
}
KeyLocation godot_location_from_android_code(unsigned int p_code) {
for (int i = 0; android_godot_location_pairs[i].android_code != AKEYCODE_MAX; i++) {
if (android_godot_location_pairs[i].android_code == p_code) {
return android_godot_location_pairs[i].godot_code;
}
}
return KeyLocation::UNSPECIFIED;
}