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c66b2651a6
* RingBuffer had no reason to be in this context * A single buffer is used that can grow as much as the game needs. This should make thread loading entirely reliable.
433 lines
14 KiB
C++
433 lines
14 KiB
C++
/*************************************************************************/
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/* test_command_queue.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TEST_COMMAND_QUEUE_H
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#define TEST_COMMAND_QUEUE_H
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#include "core/config/project_settings.h"
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#include "core/math/random_number_generator.h"
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#include "core/os/mutex.h"
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#include "core/os/os.h"
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#include "core/os/semaphore.h"
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#include "core/os/thread.h"
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#include "core/templates/command_queue_mt.h"
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#include "test_macros.h"
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#if !defined(NO_THREADS)
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namespace TestCommandQueue {
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class ThreadWork {
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Semaphore thread_sem;
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Semaphore main_sem;
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Mutex mut;
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int threading_errors = 0;
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enum State {
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MAIN_START,
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MAIN_DONE,
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THREAD_START,
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THREAD_DONE,
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} state;
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public:
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ThreadWork() {
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mut.lock();
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state = MAIN_START;
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}
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~ThreadWork() {
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CHECK_MESSAGE(threading_errors == 0, "threads did not lock/unlock correctly");
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}
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void thread_wait_for_work() {
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thread_sem.wait();
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mut.lock();
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if (state != MAIN_DONE) {
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threading_errors++;
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}
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state = THREAD_START;
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}
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void thread_done_work() {
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if (state != THREAD_START) {
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threading_errors++;
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}
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state = THREAD_DONE;
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mut.unlock();
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main_sem.post();
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}
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void main_wait_for_done() {
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main_sem.wait();
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mut.lock();
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if (state != THREAD_DONE) {
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threading_errors++;
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}
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state = MAIN_START;
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}
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void main_start_work() {
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if (state != MAIN_START) {
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threading_errors++;
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}
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state = MAIN_DONE;
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mut.unlock();
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thread_sem.post();
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}
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};
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class SharedThreadState {
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public:
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ThreadWork reader_threadwork;
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ThreadWork writer_threadwork;
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CommandQueueMT command_queue = CommandQueueMT(true);
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enum TestMsgType {
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TEST_MSG_FUNC1_TRANSFORM,
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TEST_MSG_FUNC2_TRANSFORM_FLOAT,
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TEST_MSG_FUNC3_TRANSFORMx6,
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TEST_MSGSYNC_FUNC1_TRANSFORM,
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TEST_MSGSYNC_FUNC2_TRANSFORM_FLOAT,
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TEST_MSGRET_FUNC1_TRANSFORM,
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TEST_MSGRET_FUNC2_TRANSFORM_FLOAT,
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TEST_MSG_MAX
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};
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Vector<TestMsgType> message_types_to_write;
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bool during_writing = false;
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int message_count_to_read = 0;
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bool exit_threads = false;
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Thread reader_thread;
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Thread writer_thread;
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int func1_count = 0;
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void func1(Transform3D t) {
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func1_count++;
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}
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void func2(Transform3D t, float f) {
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func1_count++;
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}
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void func3(Transform3D t1, Transform3D t2, Transform3D t3, Transform3D t4, Transform3D t5, Transform3D t6) {
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func1_count++;
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}
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Transform3D func1r(Transform3D t) {
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func1_count++;
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return t;
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}
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Transform3D func2r(Transform3D t, float f) {
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func1_count++;
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return t;
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}
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void add_msg_to_write(TestMsgType type) {
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message_types_to_write.push_back(type);
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}
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void reader_thread_loop() {
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reader_threadwork.thread_wait_for_work();
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while (!exit_threads) {
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if (message_count_to_read < 0) {
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command_queue.flush_all();
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}
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for (int i = 0; i < message_count_to_read; i++) {
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command_queue.wait_and_flush();
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}
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message_count_to_read = 0;
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reader_threadwork.thread_done_work();
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reader_threadwork.thread_wait_for_work();
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}
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command_queue.flush_all();
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reader_threadwork.thread_done_work();
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}
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static void static_reader_thread_loop(void *stsvoid) {
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SharedThreadState *sts = static_cast<SharedThreadState *>(stsvoid);
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sts->reader_thread_loop();
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}
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void writer_thread_loop() {
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during_writing = false;
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writer_threadwork.thread_wait_for_work();
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while (!exit_threads) {
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Transform3D tr;
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Transform3D otr;
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float f = 1;
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during_writing = true;
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for (int i = 0; i < message_types_to_write.size(); i++) {
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TestMsgType msg_type = message_types_to_write[i];
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switch (msg_type) {
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case TEST_MSG_FUNC1_TRANSFORM:
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command_queue.push(this, &SharedThreadState::func1, tr);
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break;
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case TEST_MSG_FUNC2_TRANSFORM_FLOAT:
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command_queue.push(this, &SharedThreadState::func2, tr, f);
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break;
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case TEST_MSG_FUNC3_TRANSFORMx6:
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command_queue.push(this, &SharedThreadState::func3, tr, tr, tr, tr, tr, tr);
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break;
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case TEST_MSGSYNC_FUNC1_TRANSFORM:
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command_queue.push_and_sync(this, &SharedThreadState::func1, tr);
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break;
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case TEST_MSGSYNC_FUNC2_TRANSFORM_FLOAT:
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command_queue.push_and_sync(this, &SharedThreadState::func2, tr, f);
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break;
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case TEST_MSGRET_FUNC1_TRANSFORM:
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command_queue.push_and_ret(this, &SharedThreadState::func1r, tr, &otr);
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break;
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case TEST_MSGRET_FUNC2_TRANSFORM_FLOAT:
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command_queue.push_and_ret(this, &SharedThreadState::func2r, tr, f, &otr);
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break;
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default:
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break;
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}
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}
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message_types_to_write.clear();
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during_writing = false;
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writer_threadwork.thread_done_work();
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writer_threadwork.thread_wait_for_work();
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}
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writer_threadwork.thread_done_work();
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}
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static void static_writer_thread_loop(void *stsvoid) {
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SharedThreadState *sts = static_cast<SharedThreadState *>(stsvoid);
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sts->writer_thread_loop();
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}
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void init_threads() {
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reader_thread.start(&SharedThreadState::static_reader_thread_loop, this);
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writer_thread.start(&SharedThreadState::static_writer_thread_loop, this);
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}
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void destroy_threads() {
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exit_threads = true;
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reader_threadwork.main_start_work();
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writer_threadwork.main_start_work();
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reader_thread.wait_to_finish();
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writer_thread.wait_to_finish();
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}
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};
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TEST_CASE("[CommandQueue] Test Queue Basics") {
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const char *COMMAND_QUEUE_SETTING = "memory/limits/command_queue/multithreading_queue_size_kb";
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ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, 1);
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SharedThreadState sts;
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sts.init_threads();
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sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC1_TRANSFORM);
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sts.writer_threadwork.main_start_work();
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sts.writer_threadwork.main_wait_for_done();
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CHECK_MESSAGE(sts.func1_count == 0,
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"Control: no messages read before reader has run.");
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sts.message_count_to_read = 1;
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sts.reader_threadwork.main_start_work();
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sts.reader_threadwork.main_wait_for_done();
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CHECK_MESSAGE(sts.func1_count == 1,
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"Reader should have read one message");
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sts.message_count_to_read = -1;
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sts.reader_threadwork.main_start_work();
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sts.reader_threadwork.main_wait_for_done();
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CHECK_MESSAGE(sts.func1_count == 1,
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"Reader should have read no additional messages from flush_all");
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sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC1_TRANSFORM);
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sts.writer_threadwork.main_start_work();
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sts.writer_threadwork.main_wait_for_done();
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sts.message_count_to_read = -1;
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sts.reader_threadwork.main_start_work();
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sts.reader_threadwork.main_wait_for_done();
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CHECK_MESSAGE(sts.func1_count == 2,
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"Reader should have read one additional message from flush_all");
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sts.destroy_threads();
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CHECK_MESSAGE(sts.func1_count == 2,
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"Reader should have read no additional messages after join");
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ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING,
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ProjectSettings::get_singleton()->property_get_revert(COMMAND_QUEUE_SETTING));
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}
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TEST_CASE("[CommandQueue] Test Queue Wrapping to same spot.") {
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const char *COMMAND_QUEUE_SETTING = "memory/limits/command_queue/multithreading_queue_size_kb";
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ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, 1);
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SharedThreadState sts;
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sts.init_threads();
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sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC3_TRANSFORMx6);
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sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC3_TRANSFORMx6);
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sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC1_TRANSFORM);
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sts.writer_threadwork.main_start_work();
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sts.writer_threadwork.main_wait_for_done();
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sts.message_count_to_read = -1;
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sts.reader_threadwork.main_start_work();
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sts.reader_threadwork.main_wait_for_done();
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CHECK_MESSAGE(sts.func1_count == 3,
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"Reader should have read at least three messages");
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sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC3_TRANSFORMx6);
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sts.writer_threadwork.main_start_work();
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sts.writer_threadwork.main_wait_for_done();
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sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC1_TRANSFORM);
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sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC3_TRANSFORMx6);
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sts.writer_threadwork.main_start_work();
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OS::get_singleton()->delay_usec(1000);
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sts.message_count_to_read = -1;
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sts.reader_threadwork.main_start_work();
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OS::get_singleton()->delay_usec(1000);
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sts.writer_threadwork.main_wait_for_done();
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sts.reader_threadwork.main_wait_for_done();
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CHECK_MESSAGE(sts.func1_count >= 3,
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"Reader should have read at least three messages");
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sts.message_count_to_read = 6 - sts.func1_count;
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sts.reader_threadwork.main_start_work();
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// The following will fail immediately.
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// The reason it hangs indefinitely in engine, is all subsequent calls to
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// CommandQueue.wait_and_flush_one will also fail.
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sts.reader_threadwork.main_wait_for_done();
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// Because looping around uses an extra message, easiest to consume all.
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sts.message_count_to_read = -1;
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sts.reader_threadwork.main_start_work();
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sts.reader_threadwork.main_wait_for_done();
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CHECK_MESSAGE(sts.func1_count == 6,
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"Reader should have read both message sets");
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sts.destroy_threads();
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CHECK_MESSAGE(sts.func1_count == 6,
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"Reader should have read no additional messages after join");
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ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING,
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ProjectSettings::get_singleton()->property_get_revert(COMMAND_QUEUE_SETTING));
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}
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TEST_CASE("[CommandQueue] Test Queue Lapping") {
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const char *COMMAND_QUEUE_SETTING = "memory/limits/command_queue/multithreading_queue_size_kb";
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ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, 1);
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SharedThreadState sts;
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sts.init_threads();
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sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC1_TRANSFORM);
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sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC3_TRANSFORMx6);
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sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC3_TRANSFORMx6);
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sts.writer_threadwork.main_start_work();
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sts.writer_threadwork.main_wait_for_done();
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// We need to read an extra message so that it triggers the dealloc logic once.
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// Otherwise, the queue will be considered full.
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sts.message_count_to_read = 3;
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sts.reader_threadwork.main_start_work();
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sts.reader_threadwork.main_wait_for_done();
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CHECK_MESSAGE(sts.func1_count == 3,
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"Reader should have read first set of messages");
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sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC3_TRANSFORMx6);
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sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC3_TRANSFORMx6);
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sts.writer_threadwork.main_start_work();
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// Don't wait for these, because the queue isn't big enough.
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sts.writer_threadwork.main_wait_for_done();
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sts.add_msg_to_write(SharedThreadState::TEST_MSG_FUNC2_TRANSFORM_FLOAT);
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sts.writer_threadwork.main_start_work();
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OS::get_singleton()->delay_usec(1000);
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sts.message_count_to_read = 3;
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sts.reader_threadwork.main_start_work();
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sts.reader_threadwork.main_wait_for_done();
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sts.writer_threadwork.main_wait_for_done();
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sts.message_count_to_read = -1;
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sts.reader_threadwork.main_start_work();
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sts.reader_threadwork.main_wait_for_done();
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CHECK_MESSAGE(sts.func1_count == 6,
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"Reader should have read rest of the messages after lapping writers.");
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sts.destroy_threads();
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CHECK_MESSAGE(sts.func1_count == 6,
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"Reader should have read no additional messages after join");
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ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING,
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ProjectSettings::get_singleton()->property_get_revert(COMMAND_QUEUE_SETTING));
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}
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TEST_CASE("[Stress][CommandQueue] Stress test command queue") {
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const char *COMMAND_QUEUE_SETTING = "memory/limits/command_queue/multithreading_queue_size_kb";
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ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING, 1);
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SharedThreadState sts;
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sts.init_threads();
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RandomNumberGenerator rng;
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rng.set_seed(1837267);
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int msgs_to_add = 2048;
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for (int i = 0; i < msgs_to_add; i++) {
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// randi_range is inclusive, so allow any enum value except MAX.
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sts.add_msg_to_write((SharedThreadState::TestMsgType)rng.randi_range(0, SharedThreadState::TEST_MSG_MAX - 1));
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}
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sts.writer_threadwork.main_start_work();
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int max_loop_iters = msgs_to_add * 2;
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int loop_iters = 0;
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while (sts.func1_count < msgs_to_add && loop_iters < max_loop_iters) {
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int remaining = (msgs_to_add - sts.func1_count);
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sts.message_count_to_read = rng.randi_range(1, remaining < 128 ? remaining : 128);
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if (loop_iters % 3 == 0) {
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sts.message_count_to_read = -1;
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}
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sts.reader_threadwork.main_start_work();
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sts.reader_threadwork.main_wait_for_done();
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loop_iters++;
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}
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CHECK_MESSAGE(loop_iters < max_loop_iters,
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"Reader needed too many iterations to read messages!");
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sts.writer_threadwork.main_wait_for_done();
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sts.destroy_threads();
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CHECK_MESSAGE(sts.func1_count == msgs_to_add,
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"Reader should have read no additional messages after join");
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ProjectSettings::get_singleton()->set_setting(COMMAND_QUEUE_SETTING,
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ProjectSettings::get_singleton()->property_get_revert(COMMAND_QUEUE_SETTING));
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}
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} // namespace TestCommandQueue
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#endif // !defined(NO_THREADS)
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#endif // TEST_COMMAND_QUEUE_H
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