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Juan Linietsky 6a87cdf6d2 Disable OGG and MP3 looping by default on import
* From Godot 4.0 onwards, proper music looping is supported which requires setting the BPM and then the loop point in beats.
* As such, importing with loop by default does not serve much of a purpose. Its annoying to disable for SFX or clips that do not loop and it also requires manual intervention to loop music.
* This way, it should work out of the box for any sound effect or non looping audio clip, and manual work is required anyway for looping music.
2023-01-22 15:45:45 +01:00
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core Merge pull request #71663 from bruvzg/init_pos_x 2023-01-22 11:25:58 +01:00
doc Merge pull request #71663 from bruvzg/init_pos_x 2023-01-22 11:25:58 +01:00
drivers Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
editor Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine 2023-01-22 11:08:34 +01:00
main Merge pull request #71663 from bruvzg/init_pos_x 2023-01-22 11:25:58 +01:00
misc
modules Disable OGG and MP3 looping by default on import 2023-01-22 15:45:45 +01:00
platform Merge pull request #71819 from Riteo/certified-musl-moment 2023-01-21 20:52:40 +01:00
scene Merge pull request #71663 from bruvzg/init_pos_x 2023-01-22 11:25:58 +01:00
servers Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
tests Merge pull request #71598 from bruvzg/gdscript_bidi_override 2023-01-19 19:33:18 +01:00
thirdparty astcenc: Fix build with SSE3 but no SSSE3 2023-01-19 23:56:05 +01:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
CONTRIBUTING.md
COPYRIGHT.txt Add ASTC compression and decompression with Arm astcenc. 2023-01-19 16:27:59 +01:00
DONORS.md
gles3_builders.py
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py
platform_methods.py
README.md
SConstruct
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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