godot/modules/mono/config.py

35 lines
736 B
Python

def can_build(env, platform):
if env["arch"].startswith("rv"):
return False
if env.editor_build:
env.module_add_dependencies("mono", ["regex"])
return True
def configure(env):
# Check if the platform has marked mono as supported.
supported = env.get("supported", [])
if "mono" not in supported:
raise RuntimeError("This module does not currently support building for this platform")
env.add_module_version_string("mono")
def get_doc_classes():
return [
"CSharpScript",
"GodotSharp",
]
def get_doc_path():
return "doc_classes"
def is_enabled():
# The module is disabled by default. Use module_mono_enabled=yes to enable it.
return False