godot/platform
Rémi Verschelde 6947bed015 Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
..
android Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
haiku Merge pull request #12988 from akien-mga/xdg-home-paths 2017-11-20 00:42:51 +01:00
iphone Merge pull request #12988 from akien-mga/xdg-home-paths 2017-11-20 00:42:51 +01:00
javascript Merge pull request #12988 from akien-mga/xdg-home-paths 2017-11-20 00:42:51 +01:00
osx Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
server Rename OS::get_data_dir to OS::get_user_data_dir 2017-11-17 20:55:09 +01:00
uwp Merge pull request #12988 from akien-mga/xdg-home-paths 2017-11-20 00:42:51 +01:00
windows Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
x11 Merge pull request #12988 from akien-mga/xdg-home-paths 2017-11-20 00:42:51 +01:00
register_platform_apis.h Facilitate exposing platform-exclusive interfaces to all platforms 2017-11-18 03:54:21 +01:00
SCsub Facilitate exposing platform-exclusive interfaces to all platforms 2017-11-18 03:54:21 +01:00