godot/editor
Rémi Verschelde 6947bed015 Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
..
collada
doc Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
fileserver
icons
import Fix import obj as scene. 2017-11-19 13:51:05 -06:00
plugins Merge pull request #12988 from akien-mga/xdg-home-paths 2017-11-20 00:42:51 +01:00
translations
animation_editor.cpp Fixed issue with animation keys that are on frame 0 being difficult to click 2017-11-19 14:05:33 +00:00
animation_editor.h
array_property_edit.cpp
array_property_edit.h
code_editor.cpp scrolling fixes 2017-11-18 20:07:53 -05:00
code_editor.h
connections_dialog.cpp
connections_dialog.h
create_dialog.cpp
create_dialog.h
dependency_editor.cpp
dependency_editor.h
doc_code_font.h
doc_font.h
doc_title_font.h
editor_about.cpp
editor_about.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_audio_buses.cpp
editor_audio_buses.h
editor_autoload_settings.cpp
editor_autoload_settings.h
editor_data.cpp
editor_data.h
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_export.cpp Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
editor_export.h
editor_file_dialog.cpp
editor_file_dialog.h
editor_file_system.cpp
editor_file_system.h
editor_fonts.cpp
editor_fonts.h
editor_help.cpp
editor_help.h
editor_initialize_ssl.cpp
editor_initialize_ssl.h
editor_log.cpp
editor_log.h
editor_name_dialog.cpp
editor_name_dialog.h
editor_node.cpp Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
editor_node.h
editor_path.cpp
editor_path.h
editor_plugin.cpp
editor_plugin.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_profiler.cpp
editor_profiler.h
editor_resource_preview.cpp Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
editor_resource_preview.h
editor_run.cpp
editor_run.h
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_scale.cpp
editor_scale.h
editor_settings.cpp Merge pull request #12988 from akien-mga/xdg-home-paths 2017-11-20 00:42:51 +01:00
editor_settings.h Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp
editor_themes.h
export_template_manager.cpp Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
export_template_manager.h
file_type_cache.cpp
file_type_cache.h
filesystem_dock.cpp
filesystem_dock.h
groups_editor.cpp
groups_editor.h
import_dock.cpp
import_dock.h
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp
node_dock.h
output_strings.cpp
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp
project_export.h
project_manager.cpp Pass engine name and version parts as proper strings 2017-11-20 00:51:14 +01:00
project_manager.h
project_settings_editor.cpp
project_settings_editor.h
property_editor.cpp
property_editor.h
property_selector.cpp
property_selector.h
pvrtc_compress.cpp Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
pvrtc_compress.h
quick_open.cpp
quick_open.h
register_exporters.h
reparent_dialog.cpp
reparent_dialog.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Fix #10798: Fixes Change Type does not change icon 2017-11-19 20:46:30 +03:00
scene_tree_dock.h
scene_tree_editor.cpp
scene_tree_editor.h
script_create_dialog.cpp Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
script_create_dialog.h
script_editor_debugger.cpp
script_editor_debugger.h
SCsub
settings_config_dialog.cpp
settings_config_dialog.h
spatial_editor_gizmos.cpp
spatial_editor_gizmos.h