..
bind
Rename OS::get_data_dir to OS::get_user_data_dir
2017-11-17 20:55:09 +01:00
helper
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
io
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
math
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
os
Pass engine name and version parts as proper strings
2017-11-20 00:51:14 +01:00
allocators.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
array.cpp
Array::sort, sort_custom and invert now return reference to Array to allow chaining of operations
2017-10-09 16:36:09 +02:00
array.h
Array::sort, sort_custom and invert now return reference to Array to allow chaining of operations
2017-10-09 16:36:09 +02:00
class_db.cpp
Bind some VisualServer functions
2017-10-20 00:24:49 +02:00
class_db.h
Bind some VisualServer functions
2017-10-20 00:24:49 +02:00
color.cpp
Merge pull request #11208 from kitsune/hex-color-shortcuts
2017-09-19 23:33:25 +02:00
color.h
Implement +,-,/, * and negate operators for Color type.
2017-09-16 13:09:49 -04:00
color_names.inc
command_queue_mt.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
command_queue_mt.h
Many fixes to SSAO, should be good now.
2017-10-22 13:52:48 -03:00
compressed_translation.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
compressed_translation.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
core_string_names.cpp
Massive optimization to Variant::set_named/get_named. Should give a nice boost to GDScript.
2017-09-23 21:05:35 -03:00
core_string_names.h
Massive optimization to Variant::set_named/get_named. Should give a nice boost to GDScript.
2017-09-23 21:05:35 -03:00
dictionary.cpp
fix dictionary constant access crash
2017-11-09 16:27:27 +01:00
dictionary.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
dvector.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
dvector.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
engine.cpp
Pass engine name and version parts as proper strings
2017-11-20 00:51:14 +01:00
engine.h
Move singleton management from ProjectSettings to Engine
2017-11-14 15:15:13 +01:00
error_list.h
Fixed a bunch of typos, including an error code.
2017-09-21 23:58:29 -04:00
error_macros.cpp
Improved *_FAIL_INDEX error macros to print the index/size
2017-10-22 12:17:41 -03:00
error_macros.h
Improved *_FAIL_INDEX error macros to print the index/size
2017-10-22 12:17:41 -03:00
func_ref.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
func_ref.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
global_constants.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
global_constants.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
hash_map.h
added OAHashMap type
2017-09-19 16:48:53 +02:00
hashfuncs.h
added OAHashMap type
2017-09-19 16:48:53 +02:00
image.cpp
Improved packed scene previews.
2017-11-17 21:42:14 -06:00
image.h
Improved packed scene previews.
2017-11-17 21:42:14 -06:00
input_map.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
input_map.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
int_types.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
list.h
Provide NativeScript properties in definition order
2017-09-05 12:45:23 +07:00
make_binders.py
Bind some VisualServer functions
2017-10-20 00:24:49 +02:00
map.h
Small fix in core/set.h and similar fix in core/map.h
2017-10-24 15:59:54 +01:00
message_queue.cpp
Dead code tells no tales
2017-08-27 22:13:45 +02:00
message_queue.h
Dead code tells no tales
2017-08-27 22:13:45 +02:00
method_bind.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
method_bind.h
Fix typos 'a' and 'an'
2017-09-02 21:19:06 +07:00
method_ptrcall.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
node_path.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
node_path.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
oa_hash_map.h
added OAHashMap type
2017-09-19 16:48:53 +02:00
object.cpp
Fixed a bunch of typos, including an error code.
2017-09-21 23:58:29 -04:00
object.h
Fixed a bunch of typos, including an error code.
2017-09-21 23:58:29 -04:00
ordered_hash_map.h
make ConfigFile sections ordered
2017-11-04 14:08:21 +01:00
packed_data_container.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
packed_data_container.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
pair.h
Merge pull request #10318 from endragor/ordered-hash-map
2017-09-01 13:09:30 +02:00
path_remap.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
path_remap.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
pool_allocator.cpp
Fix signed and unsigned comparisons
2017-09-01 08:13:12 +02:00
pool_allocator.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
print_string.cpp
Add print_error function, akin to print_line
2017-11-16 21:56:57 -02:00
print_string.h
Add print_error function, akin to print_line
2017-11-16 21:56:57 -02:00
project_settings.cpp
Rename OS::get_data_dir to OS::get_user_data_dir
2017-11-17 20:55:09 +01:00
project_settings.h
Move singleton management from ProjectSettings to Engine
2017-11-14 15:15:13 +01:00
ref_ptr.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
ref_ptr.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
reference.cpp
Construct Variants from Reference properly in GDNative
2017-09-14 19:40:36 +07:00
reference.h
Construct Variants from Reference properly in GDNative
2017-09-14 19:40:36 +07:00
register_core_types.cpp
Move singleton management from ProjectSettings to Engine
2017-11-14 15:15:13 +01:00
register_core_types.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
resource.cpp
Fixes ERR_EXPLAIN being overwritten
2017-09-06 04:43:07 +02:00
resource.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
rid.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
rid.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
ring_buffer.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
safe_refcount.cpp
Build MSVC safe_refcount in a separate compilation unit
2017-09-27 00:01:02 +02:00
safe_refcount.h
Build MSVC safe_refcount in a separate compilation unit
2017-09-27 00:01:02 +02:00
script_debugger_local.cpp
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
script_debugger_local.h
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
script_debugger_remote.cpp
Add print_error function, akin to print_line
2017-11-16 21:56:57 -02:00
script_debugger_remote.h
Add print_error function, akin to print_line
2017-11-16 21:56:57 -02:00
script_language.cpp
Removes Script::get_node_type()
2017-10-25 20:11:30 +02:00
script_language.h
Removes Script::get_node_type()
2017-10-25 20:11:30 +02:00
SCsub
Use BoolVariable for third-party options.
2017-09-25 14:36:30 -04:00
self_list.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
set.h
Small fix in core/set.h and similar fix in core/map.h
2017-10-24 15:59:54 +01:00
simple_type.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
sort.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
string_buffer.cpp
Add StringBuffer class
2017-09-05 11:04:11 +07:00
string_buffer.h
Add StringBuffer class
2017-09-05 11:04:11 +07:00
string_builder.cpp
added StringBuilder class
2017-09-01 19:52:32 +02:00
string_builder.h
added StringBuilder class
2017-09-01 19:52:32 +02:00
string_db.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
string_db.h
[GDnative] Add string_name api
2017-10-08 16:47:10 +02:00
translation.cpp
Use UTF-8 for locale names. Fixes #12462 .
2017-11-07 21:57:43 +01:00
translation.h
Add support for non-ISO locale identifiers via renames map
2017-10-30 00:02:55 +01:00
type_info.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
typedefs.h
Improved *_FAIL_INDEX error macros to print the index/size
2017-10-22 12:17:41 -03:00
ucaps.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
undo_redo.cpp
Expose more methods for UndoRedo
2017-09-13 12:18:51 +08:00
undo_redo.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
ustring.cpp
Fixed a bug where capitalize didn't work with camelCase names
2017-11-14 14:32:37 -06:00
ustring.h
Added String::dedent() to remove text indentation
2017-11-01 07:20:20 +08:00
variant.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
variant.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
variant_call.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
variant_construct_string.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
variant_op.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
variant_parser.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
variant_parser.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
vector.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
version.h
Pass engine name and version parts as proper strings
2017-11-20 00:51:14 +01:00
vmap.h
Fix use of unitialized variables
2017-09-02 01:59:26 +02:00
vset.h
Fix use of unitialized variables
2017-09-02 01:59:26 +02:00