godot/modules/raycast
lawnjelly 691854d589 Jitter raster occlusion camera to reduce false positives.
Due to the low resolution of the occlusion buffer, small gaps between occluders can be closed and incorrectly occlude instances which should show through the gaps. To ameliorate this problem, this PR jitters the occlusion buffer over time, making it more likely an instance will be seen through a gap. This is used in conjunction with an occlusion timer per instance, to prevent instances flickering on and off rapidly.
2024-04-03 12:18:45 +01:00
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config.py Improve architecture support logic in Raycast module 2022-12-12 21:42:10 -06:00
godot_update_embree.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
lightmap_raycaster_embree.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmap_raycaster_embree.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
raycast_occlusion_cull.cpp Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
raycast_occlusion_cull.h Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
register_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Fix arm64 build when using Clang 2022-12-26 20:39:27 +00:00
static_raycaster_embree.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
static_raycaster_embree.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00