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https://github.com/godotengine/godot
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dc61323b2c
Unify pack file version and magic to avoid hardcoded literals. `version.py` now always includes `patch` even for the first release in a new stable branch (e.g. 3.2). The public name stays without the patch number, but `Engine.get_version_info()` already included `patch == 0`, and we can remove some extra handling of undefined `VERSION_PATCH` this way. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
33 lines
1 KiB
Text
33 lines
1 KiB
Text
#include "core/version.h"
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#ifndef _STR
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#define _STR(m_x) #m_x
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#define _MKSTR(m_x) _STR(m_x)
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#endif
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GODOT_ICON ICON platform/windows/godot.ico
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1 VERSIONINFO
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FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
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PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
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FILEOS 4
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FILETYPE 1
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", "Godot Engine"
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VALUE "FileDescription", VERSION_NAME
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VALUE "FileVersion", VERSION_NUMBER
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VALUE "ProductName", VERSION_NAME
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VALUE "Licence", "MIT"
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VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur and contributors"
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VALUE "Info", "https://godotengine.org"
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VALUE "ProductVersion", VERSION_FULL_BUILD
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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