mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
daad4aed62
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes. - Unify IME behaviour, add inline composition string display on Windows and X11. - Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events. - Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS. - Add support for media key handling on macOS. Co-authored-by: Raul Santos <raulsntos@gmail.com>
132 lines
4.8 KiB
Text
132 lines
4.8 KiB
Text
/**************************************************************************/
|
|
/* godot_application.mm */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "godot_application.h"
|
|
|
|
#include "display_server_macos.h"
|
|
|
|
@implementation GodotApplication
|
|
|
|
- (void)mediaKeyEvent:(int)key state:(BOOL)state repeat:(BOOL)repeat {
|
|
Key keycode = Key::NONE;
|
|
switch (key) {
|
|
case NX_KEYTYPE_SOUND_UP: {
|
|
keycode = Key::VOLUMEUP;
|
|
} break;
|
|
case NX_KEYTYPE_SOUND_DOWN: {
|
|
keycode = Key::VOLUMEUP;
|
|
} break;
|
|
//NX_KEYTYPE_BRIGHTNESS_UP
|
|
//NX_KEYTYPE_BRIGHTNESS_DOWN
|
|
case NX_KEYTYPE_CAPS_LOCK: {
|
|
keycode = Key::CAPSLOCK;
|
|
} break;
|
|
case NX_KEYTYPE_HELP: {
|
|
keycode = Key::HELP;
|
|
} break;
|
|
case NX_POWER_KEY: {
|
|
keycode = Key::STANDBY;
|
|
} break;
|
|
case NX_KEYTYPE_MUTE: {
|
|
keycode = Key::VOLUMEMUTE;
|
|
} break;
|
|
//NX_KEYTYPE_CONTRAST_UP
|
|
//NX_KEYTYPE_CONTRAST_DOWN
|
|
//NX_KEYTYPE_LAUNCH_PANEL
|
|
//NX_KEYTYPE_EJECT
|
|
//NX_KEYTYPE_VIDMIRROR
|
|
//NX_KEYTYPE_FAST
|
|
//NX_KEYTYPE_REWIND
|
|
//NX_KEYTYPE_ILLUMINATION_UP
|
|
//NX_KEYTYPE_ILLUMINATION_DOWN
|
|
//NX_KEYTYPE_ILLUMINATION_TOGGLE
|
|
case NX_KEYTYPE_PLAY: {
|
|
keycode = Key::MEDIAPLAY;
|
|
} break;
|
|
case NX_KEYTYPE_NEXT: {
|
|
keycode = Key::MEDIANEXT;
|
|
} break;
|
|
case NX_KEYTYPE_PREVIOUS: {
|
|
keycode = Key::MEDIAPREVIOUS;
|
|
} break;
|
|
default: {
|
|
keycode = Key::NONE;
|
|
} break;
|
|
}
|
|
|
|
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
|
|
if (ds && keycode != Key::NONE) {
|
|
DisplayServerMacOS::KeyEvent ke;
|
|
|
|
ke.window_id = ds->_get_focused_window_or_popup();
|
|
ke.macos_state = 0;
|
|
ke.pressed = state;
|
|
ke.echo = repeat;
|
|
ke.keycode = keycode;
|
|
ke.physical_keycode = keycode;
|
|
ke.key_label = keycode;
|
|
ke.unicode = 0;
|
|
ke.raw = true;
|
|
|
|
ds->push_to_key_event_buffer(ke);
|
|
}
|
|
}
|
|
|
|
- (void)sendEvent:(NSEvent *)event {
|
|
if ([event type] == NSSystemDefined && [event subtype] == 8) {
|
|
int keyCode = (([event data1] & 0xFFFF0000) >> 16);
|
|
int keyFlags = ([event data1] & 0x0000FFFF);
|
|
int keyState = (((keyFlags & 0xFF00) >> 8)) == 0xA;
|
|
int keyRepeat = (keyFlags & 0x1);
|
|
|
|
[self mediaKeyEvent:keyCode state:keyState repeat:keyRepeat];
|
|
}
|
|
|
|
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
|
|
if (ds) {
|
|
if ([event type] == NSEventTypeLeftMouseDown || [event type] == NSEventTypeRightMouseDown || [event type] == NSEventTypeOtherMouseDown) {
|
|
if (ds->mouse_process_popups()) {
|
|
return;
|
|
}
|
|
}
|
|
ds->send_event(event);
|
|
}
|
|
|
|
// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
|
|
// This works around an AppKit bug, where key up events while holding
|
|
// down the command key don't get sent to the key window.
|
|
if ([event type] == NSEventTypeKeyUp && ([event modifierFlags] & NSEventModifierFlagCommand)) {
|
|
[[self keyWindow] sendEvent:event];
|
|
} else {
|
|
[super sendEvent:event];
|
|
}
|
|
}
|
|
|
|
@end
|